Control Doom agents with this efficient 1.3M parameter ModernBERT model that uses hash embeddings to outperform large language models in gameplay performance.
-
Updated
Sep 22, 2026
Control Doom agents with this efficient 1.3M parameter ModernBERT model that uses hash embeddings to outperform large language models in gameplay performance.
A new attempt at writing a simple raytracer. This time, no fumbling about with real-time stuff, but instead creating a good-old, offline renderer. Based on https://raytracing.github.io/books/RayTracingInOneWeekend.html.
Pet project Rust implementation of "The Ray Tracer Challenge" book
[WIP] My experiments about raytracing based on WebGPU
Ray tracer in Rust, following the Ray Tracing in One Weekend books. A hobby project to learn Rust and some new things.
Vulkan Ray Tracer
Port Banjo Kazooie for PC, enabling native high-resolution gameplay and modding support with no emulator.
LuxCore source repository
Blender Integration for LuxCore
a multi-threaded path tracer with no deps in Rust
c-ray is a small, simple path tracer written in C
Fast analytic raytracing around Kerr black holes
A simple ray tracer accelerated with CUDA
A ray tracer implemented in Rust following The Ray Tracer Challenge, with support for shadows, reflections, patterns, and real-time rendering via `minifb`.
C++ ray tracer with real-time camera controls, built on MiniLibX for Linux and macOS
a raytracer written in Rust compiled into a WebAssembly Component
To associate your repository with the raytracer topic, visit your repo's landing page and select "manage topics."