Various advanced tools built for Unreal Engine 4
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Updated
Feb 4, 2021 - C++
Various advanced tools built for Unreal Engine 4
yasmine - the C++ UML state machine framework
A Petri net based automation engine.
a finite state machine within c++17
C++ event and statemachine framework
Simple example on how to use YAKINDU Statechart Tools with Arduino
Lightweight state machine implemented in C++
State machine engine for small projects
FSM code generator for C++ with graphical chart editor
A finite state machine framework implemented in C++.The state and state transition conditions can be configured through the configuration file, and custom state machine processing callbacks are supported.
Odyssean-Engine is a 2D/3D game engine built using C++ and OpenGL/Vulkan API. It provides a modular and flexible framework for game development, with features such as Physically Based Rendering (PBR) in Vulkan API, an Entity Component System (ECS) architecture for flexible game object management, and an ImGui-based debug interface for live updates.
Contains an assortment of different utilities, for example, Allocator, Input, Math, Serialization, Threading, Time, and Data Structures.
Statemachine generator for my cpp_event_framework based on Eclipse Epsilon
A C++ header-only library for finite statemachine implementation. This implementation is highly inspired by the state machine feature of Witcher Script - a scripting langugage used for The Witcher 3.
Deterministic finite automaton
UML state machine implementation in C ++. Which allows you to easily define UML states with do-, while- and exit-actions and a ready-to-use state machine.
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