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A finite state machine framework implemented in C++.The state and state transition conditions can be configured through the configuration file, and custom state machine processing callbacks are supported.
A gym management app built with Flutter using Clean Architecture and Provider for state management. Integrated with Firebase Authentication and Cloud Firestore for secure user management and real-time data handling.
Odyssean-Engine is a 2D/3D game engine built using C++ and OpenGL/Vulkan API. It provides a modular and flexible framework for game development, with features such as Physically Based Rendering (PBR) in Vulkan API, an Entity Component System (ECS) architecture for flexible game object management, and an ImGui-based debug interface for live updates.
A C++ header-only library for finite statemachine implementation. This implementation is highly inspired by the state machine feature of Witcher Script - a scripting langugage used for The Witcher 3.
UML state machine implementation in C ++. Which allows you to easily define UML states with do-, while- and exit-actions and a ready-to-use state machine.