GPU Raytracer from scratch in C++/CUDA
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Updated
Jul 21, 2022 - C++
GPU Raytracer from scratch in C++/CUDA
Lighthouse 2 framework for real-time ray tracing
Experimental real-time renderer with support for dynamic global illumination
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
Implementation of spatiotemporal variance guided filtering
SVGF (Scalable Vector Graphics Framework) is a PHP library for creating and modifying SVG files.
CUDA Spatiotemporal Variance-Guided Filtering (SVGF) Path Tracing Denoiser [2022]
Path Traced Global Illumination in Minecraft 1.21 with Iris
Experimental Vulkan 1.3 hybrid renderer with Forward, Render Graph, hardware ray tracing, TAA, SVGF, GPU capture, and reproducible validation tooling.
Multi-threaded and clusterized Raytracer written in C++.
Caustica Rework - a heavily reworked Vulkan ray-tracing fork with redesigned rendering architecture, GPU lifetime management and modern reconstruction paths.
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