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Face Reconstruction,Face Rig, Face Motion Capture, Face Model. Most use AI method3DReconstruction
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Starred repositories
Microsoft PowerToys is a collection of utilities that help you customize Windows and streamline everyday tasks
A modern file manager that helps users organize their files and folders.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
GUI Application to work with engine assets, asset bundles, and serialized files
阻止中国流氓软件的管理员授权. / Prevent UAC authorization of Chinese malware.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Visual Effect Graph - Samples Project
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
A Toon Shader in Unity Universal Render Pipeline.
unity bone cloth spring system,base by jobs
🔨 Utility to combine color channels from different textures into a single output.
A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
Example project for Unity 2020.1 Mesh API improvements
Unity asset for adding outlines to game objects
Flexible way to manage screens with transitions for Unity
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
UnityChan Sping Bone System for lightweight secondary animations