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A jam submission

Yoki Battles Blue BotsView game page

Infinite Runner While Battling Blue Bots To Save Humanity!
Submitted by Jamesbecomes (@Jamesbecomes) — 6 days, 3 hours before the deadline
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Yoki Battles Blue Bots's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4073.3493.349
Visuals#6063.6053.605
Enjoyment#6593.3263.326
Overall#8233.0743.074
Gameplay#8872.9072.907
Innovation#9802.6982.698
Theme#13132.5582.558

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Collect Points and then risk them to Unlock WindSlash and other PowerUps to battle BlutBot1. But If you fall off or your health drops to zero you will lose that biscuit and those points and will have to rebuild your points to attempt to battle him! So will you risk the biscuit on that second jump to do a little more damage or play it safe?!? If you beat him on the normal speeds youll unlock a hidden speed but that will also disapear if you die.

What code and assets did you not make from scratch during the jam (if any)?
This game was built in Godot. I made the main menu and background Art with Procreate and all the pixel art and animations Piskel; yoki, bluebot1, blueboxbot, blueflybot, platforms, healorbs, hp bars, I Mixed and Mastered in Audiotool( https://www.audiotool.com/track/3gyfbqyb/ ), and I used a few sound effects from opengameart.org that I then accessed and readjusted via code.

How many people worked on the game?
1

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted(+1)

The background looks gorgeous, and the game was way more fun than I expected—congrats, it’s simple but really well executed! One small thought: it might feel more rewarding if killing robots gave a bit more gold. When I died, I noticed that focusing on them didn’t drop much, and I had to wait quite a while before getting the slash again

Submitted(+1)

The game's visuals are nice, the only problem is that there isn't enough contrast between the platforms and the background.

Developer(+1)

Thank you! perhaps in future iterations ill add more a white and black boarder the platforms for better visual clarity!

Submitted(+1)

The game’s background looks really beautiful, and it was way more fun than I expected! Congrats on the game, simple but really well executed! I think killing the robots could reward a bit more gold. When I died, I focused on attacking them, but I noticed they didn’t drop much and I had to wait quite a while before getting the slash again.

Developer

Thank you for the feedback! Im glad you enjoyed the game <3 when i add more levels and enemies ill make sure certain enemies have big rewards with clear indicators on the reward gained.

Submitted(+1)

Really cool game! It's cool that you made all the art yourself.

Developer

Thank you! I had a lot of fun making the art :D worked on it while rewatching soul eater (well more art and it just ran in the back ground but ye)

Submitted(+1)

I like the art, but there's not a lot of contrast between the foreground and background so it was pretty hard to tell what was going on a lot of the time

Still managed to beat the boss, but it was kind of funny to unlock "Plus Ultra" with no boss left to fight lol

Developer(+1)

Glad to hear you got the PLUS ULTRA!!! Tbh i was just going to have BlutBot1 cycle through a set of taunts as you went but im pretty happy with the last minute change to make him actually fightable!

Submitted(+1)

cool visual

Developer

Thank You!

Submitted(+1)

Art is wild and fun. It was confusing that score carried over after dying but not the windslash unlock. If it did I would’ve played enough to beat the boss but I kept dying… my biggest struggle was that you don’t get a double jump after falling from a platform, only if you jump from one. I think it’d feel a lot more natural if you could do it either way. Really neat game though and I’m glad I tried it, good work :)

Developer

Thank you for playing! The points was a running total and you spend them to risk the biscuit in batteling the boss. In future iterations of this game itll have a pop up shop or shop page with permanent buffs! 

Submitted(+1)

i love it

Developer

Thank you <3

Submitted(+1)

artwork was trippy as hell (in a good way!), I liked the premise but I wish you could use buttons instead of the mouse for options, still great tho 

Developer

Thank you <3 Its somewhat set up as it is for the sake of viablility on mobile and browser but ill look into if there's a way i can have input press as an alternative for future iterations(although this does make the controls scheme kinda complicated and will have to rework how the ui looks!

Submitted(+1)

Thank you for Turtle Speed! Fun and addictive. Love your art!
Every so often, there is a big gap, and I couldn't figure out how to cross it. 

Developer

Thank you for playing <3 apologies if tutrle had some weirdness I did my best but since some of the spawn speeds needed to work for all speeds i optimized slightly more for the normal and turbo speeds also you could use turbo to jump large gaps since it automatically applies to all objects not just determined at spawn! :D

Submitted(+1)

The game loop is really cool! It's also cool that you can select multiple speeds... I tried it on turbo and couldn't last more than 5 seconds, haha. I need practice.

Overall, your game is really fun.

Developer(+1)

Thank you! Im glad you enjoyed the speed selections :D ngl it was kinda alot of code to add since it forced everything that spawned in to have x position change dependencies based on global flags but Im not sure theres a easier way to accomplish it lol.

Submitted(+1)

Love the art style, really nice to be able to adjust the speeds and the reward of even faster speed after defeating BlutBot1 was cool.  I found it a bit hard to check out all the buttons while the game is running, but I suppose that's what turtle mode is for.  Great entry, I had a lot of fun with it.  

Developer(+1)

Thank you <3 comments like these mean the world to me :D

Submitted(+1)

The art style is very unique and the music is great too. I spent more than ten minutes just jumping around and didn't get bored at all.

I ran into an issue where I couldn't seem to damage the Boss Robot. I had to watch your video to realize that activating Wind Slash is what turns your normal attacks into ranged attacks. This seems like it might have been a technical problem on my end.

Good game! I look forward to seeing more map designs in the future!

Developer

Thank you! Im glad you had fun playing the game! <3

Submitted(+1)

Oh my, this was hand drawn, good job there is not a lot of hand drawn games in the gaming industry, keep it up! I like the windslash function and how you need to watch every jump carefully so you don't miss the next platform.

Developer

Thank you! It was small enough scope that I could do hand drawn :D 

Submitted(+1)

I liked the color palette and the music. Did you compose the music yourself, too?

After 10 minutes of collecting points, I risked falling off a platform by trying to click a button, and I lost. Would be great to be able to press those buttons by using keyboard keys, instead of using the mouse.

Developer(+1)

Thank you! Ill defiantly will have a pop up shop in the future when you die instead of the auto reset but I thought it might break emersion a bit but it retrospect it would have been less cluttered to do things that way.  

Submitted(+1)

I really liked the idea, it captivated me for about 10 minutes, lots of strong colors (maybe reduce the background a little), I bought Windslash and when I died I lost him, I was upset lol But very good, I really liked it!

Developer

I did have to implement some level of risking the biscuit! lol. Thank you for playing the game :D Perhaps ill just do a light mode and dark mode setting in the future!

Submitted(+1)

The handmade backgrounds and art looks really great.

The music is also pretty great.

Having to click the options while action is going on is not ideal, maybe having that in a pause menu would help.

Congrats on a great job!

Developer

Thank you! I had alot of fun making the art for this game :D Im thinking the upgrades will probably be permanent in the future when I  Implement more levels and story!

Submitted(+1)

The graphics of this game is amazing! I love it! Good job!

Developer

Thank You <3

Submitted(+1)

This is a cool runner with a unique psychedelic art style. Very nice work.

Developer

Thank You!

Submitted(+1)

This game is charming in its own way, A little confusing at first but i soon get used to the mechanics later on. Thank you for making double jump button, feel like i will fail without it!

Developer

Right on! Thank you for the feedback <3 Im happy you enjoyed it :D

Viewing comments 40 to 21 of 40 · Next page · Last page