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Riki/Old Abilities

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Permanent Invisibility (6.82-6.85b)

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W
E
Permanent Invisibility (6.82-6.85b)
Pierces Debuff Immunity sources. Partially usable or conditionally bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
Fade Delay: 8/6/4/2
Invis Health Regen: 6/8/10/12
Riki comes for you.
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Permanent Invisibility (Pre 6.00)

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R
E
Permanent Invisibility (Pre 6.00)
Pierces Debuff Immunity sources. This ability can be bestowed by Illusions.
Passive
Affects
Self
Hero becomes permanently invisible when not attacking.
Fade Delay: 3/2.3/1.6
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Sleeping Dart (7.28-7.32e)

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D
D
Sleeping Dart
Affects
Enemies
Magical
Fires a dart at the target enemy, putting them to sleep. The target will wake up at the end of the duration or if they take too much damage. Upon waking up, the target takes damage and is slowed.
Cast Animation: 0.2 + 0.57
Wakeup Damage Threshold: 200
Damage: 150
Move Speed Slow: 30%
Slow Duration: 4
Sleep Duration: 3
15
Mana Cost
75

Backstab (Pre 6.86)

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E
K
Backstab (Pre 6.86)
Pierces Debuff Immunity sources. This ability is not bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemies
Physical
If Riki attacks from behind, bonus damage is applied based on his current agility.
Agility as Damage: 50%/75%/100%/125%
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.

Critical Strike (Pre 6.00)

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E
C
Critical Strike
Pierces Debuff Immunity sources. This ability can be bestowed by Illusions.
Passive
Affects
Enemies
Gives a chance to do more damage on an attack.
Proc Chance: 15%
Critical Damage: 150%/200%/250%/300%
[edit]

Permanent Invisibility (Pre 6.82)

[edit]
R
E
Permanent Invisibility (Pre 6.82)
Pierces Debuff Immunity sources. This ability can be bestowed by Illusions.
Passive
Affects
Self
Riki fades into the shadows, staying permanently invisible except while attacking. While silenced, Riki will be visible.
Fade Delay: 3/2/1
Riki comes for you.

Death Ward (Pre 6.00)

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Death Ward
Ward
400/400/400/500
+0.25
This unit has no mana.
Level 3
Duration Ability Duration 15
Armor 7/9/10/12
Magic Resistance 0%
Attack Damage Default
61/81/121/176 ‒ 65/85/125/180
Attack Range RangedRanged 700
Acquisition Range 700/700/800/900
Attack Animation 0.3+0.7
Projectile Speed 1000
Collision Size 32
Vision Range (G) 1200800
Bounty Gold 2638
Experience ?
Abilities Splash Damage
R
W
Death Ward
Pierces Debuff Immunity sources.
Point
Affects
Enemies
Physical
Summons a deadly trap to attack enemy heroes.
Number of Attack Targets: 1/1/2/2
Damage per Attack: 65/85/125/180
Duration: 15
210/190/150/125
Mana Cost
200/300/400/500
Details
  • Despite being an ultimate, this ability had 4 levels. Its level requirements were 6/11/16/21.
  • The Death Ward automatically attacks the closest enemy hero within its attack range.
  • It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
  • At level 3 and 4, the ward can attack 2 enemies at the same time.
Splash Damage
Pierces Debuff Immunity sources.
Passive
Affects
Enemies
Adds a splash damage to Death Ward.
Full Damage Radius: 50
Half Damage Radius: 75/100/100
Quarter Damage Radius: 150/200/200
Bounce Damage Reduction: 0%/20%/20%