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Riki/Old Abilities
From Liquipedia Dota 2 Wiki
< Riki
| ▶️ More pages for my Black Grimoire! This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes. |
Permanent Invisibility (6.82-6.85b)
[edit]
Passive
Affects
Self
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
Fade Delay: 8/6/4/2
Invis Health Regen: 6/8/10/12
Riki comes for you.
Blink Strike (Pre 6.82)
[edit]Cast Animation: 0.4 + 0
Cast Range: 700
Damage: 30/60/90/120
The Stealth Assassin's agile movement makes him impossible to escape.
Permanent Invisibility (Pre 6.00)
[edit]Passive
Affects
Self
Fade Delay: 3/2.3/1.6
Blink (Pre 6.00)
[edit]Point
Affects
Self
Cast Animation: 0.33 + 0.51
Cast Range: Global
Max Blink Distance: 1000/1075/1150/1150
Details
- This ability got replaced by Blink Strike in the 6.00 gameplay patch.
- Disjoints projectiles upon cast.
- Does not blink for the full distance when targeting closer than the max distance.
- When targeting beyond the max blink distance, Riki blinks for the max distance towards the targeted point.
Sleeping Dart (7.28-7.32e)
[edit]Fires a dart at the target enemy, putting them to sleep. The target will wake up at the end of the duration or if they take too much damage. Upon waking up, the target takes damage and is slowed.
Cast Animation: 0.2 + 0.57
Cast Range: 600
Wakeup Damage Threshold: 200
Damage: 150
Move Speed Slow: 30%
Slow Duration: 4
Sleep Duration: 3
Backstab (Pre 6.86)
[edit]Critical Strike (Pre 6.00)
[edit]Passive
Affects
Enemies
Proc Chance: 15%
Critical Damage: 150%/200%/250%/300%
Blink Strike (6.82-6.85b)
[edit]Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 35 seconds.
Cast Animation: 0.4 + 0
Cast Range: 800
Damage: 40/70/100
Number of Charges: 4/5/6
Charge Replenish Time: 35
The Stealth Assassin's agile movement makes him impossible to escape.
Permanent Invisibility (Pre 6.82)
[edit]Passive
Affects
Self
Riki fades into the shadows, staying permanently invisible except while attacking. While silenced, Riki will be visible.
Fade Delay: 3/2/1
Riki comes for you.
Death Ward (Pre 6.00)
[edit]| Death Ward | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Cast Animation: 0.4 + 0
Cast Range: 600
Number of Attack Targets: 1/1/2/2
Damage per Attack: 65/85/125/180
Duration: 15
Details
- This ability got replaced by Permanent Invisibility in the 6.00 gameplay patch.
- Despite being an ultimate, this ability had 4 levels. Its level requirements were 6/11/16/21.
- This ability requires no channeling and the summoned ward is not invulnerable.
- The Death Ward automatically attacks the closest enemy hero within its attack range.
- It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
- Can only attack heroes and illusions.
- At level 3 and 4, the ward can attack 2 enemies at the same time.
Passive
Affects
Enemies
Full Damage Radius: 50
Half Damage Radius: 75/100/100
Quarter Damage Radius: 150/200/200
Bounce Damage Reduction: 0%/20%/20%