Showing posts with label Jungle Interview. Show all posts
Showing posts with label Jungle Interview. Show all posts

Daniele interviews Patrick Masson

by Daniele "Found" Trovato

Interviews of the Sculptors Legend #6

Daniele Found interviews

Patrick Masson

Our sites:

Found Miniatures (Daniele Trovato)
Artik Toys (Patrick Masson)



I'm super happy to make this interview.
Firstly because Patrick is a super talented artist and man, but especially because his experience is very useful for all artists and sculptors.

We can learn a lot from him, from his thouths, his words, and also some very interesting and unique technical answers

A very unique interview with a very and unique person and artist.

Enjoy :-)

Daniele



Good times with (from left) Claudio Casini, Patrick Masson, Me, Stephane Camosseto, Valentin Zak


ps. sorry for the echo effect voice of Patrick, 

some technical problems while I'm recording it






The interview

DANIELE
PATRICK




I started this interview series to help the community, because compared to traditional sculpture, miniatures sculpture is a small niche, and you don't always find the information to do everything.
When I try to explain it to people it's hard to explain what your job is.
How do you explain it to people "what is your job"?

I start by saying that I am a sculptor and then I simply explain that I sculpt "small sculptures" (laughs)

Last year in Monte San Savino, I discovered that you've 3 children. Right?

Yes exactly.

Ok it's an embarrassing time. How old are you?? (laughs)
You are 25 right?

(Laughs) 25 would be fine
I am 44 years old now.

ok, tell us what is your secret?Sculpting?

(laughs) I don't know!
I think it's something in my family, in genetics.

A genetic thing?

Yes, my mother, my father, are the same.

Ok let's start. What did you study before becoming a sculptor?

I studied Mechanical Engineering.

Like Roman (Van Den Bogaert see interview here) who left the university after his university career.Many artists have done the same thing.

I worked 10 years as a mechanical engineer

When did you think, "I want my job to be sculpting something"?


Well, I started playing with polymer clay when I was 15. And I had fun, and I started making gifts for my family and friends.

How many years ago?

Well about 29 years ago. While I was in college, I played with some modeling clay. The play doh.

But was it a hobby?

Yes sureBut when I discovered the polymer clay it was much easier because you can work it, and then you put it in the oven.
Yes, while I was studying, I sculpted as a hobby, but when I started working I didn't have much time to sculpt.

 What year did you graduate?

I believe in 1998

And did you start sculpting after college?

No, I started working as an engineer, nothing else in Paris.
I've done some small commissions for a small company

How did you manage to get commissions, since you didn't sculpt during college?

I was in Paris at that time and went to a big gaming exhibition and convention and other stuff, (Fenryll) And I brought some sculptures that I had made from pictures or other things that I liked. And they asked me if I could sculpt something for them and then I sculpted the first 32mm miniature
I think it was bad, but it was enough at that time. Then I made 3 little dragons.

So you were an engineer by day and a sculptor by afternoon?

No, in the night I was a sculptor :-)
Yes, but I only made 3 pieces in a year.

But it wasn't your job at the time.
But it wasn't an action you were doing for the money, right? It was passion

No, I did it because I liked it
Then I moved to Belgium, again as an engineer. And I continued in my free time to sculpt things from pictures and photos that I liked.Then for personal reasons, I quit my job, for other reasons.
It was a bit of a weird time in my life.

Was there any problem with your job as an engineer?

No, it was the distance. I drove 4 hours every day to work. 2 on the way out and 2 on the way back. I was completely crazy.


Oh, it wasn't just a good life

Yes exactly! So I started looking for work as an engineer and also as a sculptor, because those were the two things I knew how to do.Unfortunately, I was not yet ready as a sculptor and went back to being an engineer.

And then you had a family!

Yes, indeed!

It was the safest way.

Sure, it was.

I went back to being an engineer and I did it for another 8 years.


At that time I stopped sculpting

Didn't you miss sculpting?

Yes, but I was very busy with my work so I didn't think about it.
I had other priorities at the time.
After a few years the work as an engineer did not go very well, and a lot of things went wrong.I was very frustrated, and going to work became a nightmare.§
I marked each day on the calendar to go to work.
And it was around that time that I resumed sculpting something.
I was not very aware. I wanted to sculpt for fun.
And that's how I discovered other artists doing what I did, going to competitions and shows.
Then I went to my first sculpture competition and brought my sculpture (show it in the video).
This sculpture I made for the competition, to try.
Actually it wasn't the first, the first was the rabbit (show the sculpture in the video), very different and in cartoon style.

When did you decide to permanently quit your job as an engineer?

2011 but first I started working as a "seriously" sculptor. After the competition, I had a big impact on the community and so I started to make myself known. And I got a lot of important feedback.

Then I started taking commissions while I was an engineer and tried to find time to be an engineer and a sculptor.

But at some point I was tight, I couldn't do both things correctly

But at some point I was tight, I couldn't do both. I had to deviate. 
"Fortunately" the company wanted to reduce staff and so I took advantage of that.


Are you sorry for the decision?

No, it was good for me and my family

Do you think it is difficult to work as a sculptor today?

It's a tough question. Everyone told me I was crazy when I made that decision. Everyone went against me.
then I took my first commission for Cool Mini or Not (they had another name at the time) and I work with them as well.
I've always worked with them.

You got on the ship at the correct time.

Yes, it seems so.


Even today you work a lot for them (CMON)

Yes sure.

Have you ever thought of stopping taking commissions and dedicating yourself only to your brand?

No. Maybe because I don't think I'm very good as a concept designer and ideas. I sculpt other people's things, but I'm not a character designer. Plus the pieces I sell don't sell much. And I didn't get much money out of that.

You feel safer working with commissions.

Yes, I feel safer. It's a question of money.
It is logical, I look for the best solution for money and to earn.

How many pieces have you sculpted?

I think about 200.

Are you totally self-taught?

Yes, totally.

Have you never studied art?

No. I have done several courses and workshops with Philippe Faraut.

I love him he is a great teacher. Any advice from him?

The advice is to use the same modeling clay to make something, then destroy, and do it all over again.

why?



Because if you sculpt a face 30 times, the thirtieth is always the best. The more you do it, the better you get.
Practice makes perfect.

But if you spend 1 hour doing something and then destroy it, it looks like you have lost 1 hour.

The more you practice, the better you become.

Do you have a daily routine to work?
Is there anything you do every day?

Not really, because I have a lot of commissions and it is difficult to make a routine.

Do you always work on one project or do you work on different projects at the same time?

I normally work each sculpture 1 to 1.
The only pieces I do in parallel are my own sculptures. I never mix commissions with personal work.



How long does it usually take to complete a sculpture?

Difficult to answer, it depends on the complexity of the piece. Time for sculpting a piece is more 20-30 hours for a 35mm scale.  54mm normally more.

Do you count the working hours for each sculpture?

Yes
Because it's a job and I have to be pragmatic. So I have to count how much time I need to do a job.
It's a good thing if you work with this.
At the time, counting hours was a way to be efficient and compare my work with that of an engineer.

Yes, I got it, When you have a concept or a drawing, you analyze it and imagine how many hours of work you could need to sculpt it.
What is your hourly rate?

It is around € 35-45. 14-15 was the rate I tried to reach when I started.

Most are between € 15-20

Yes, normally yes.

How many hours do you work a day?

Usually 5-6 hours of "actual" sculpture. But I spend 10 hours at my desk working on everything else, promotions, marketing, customers, etc ...

Do you prefer to work in the morning or in the afternoon?

Afternoon. I'm much more awake in the afternoon.

I would like to change and work in the morning but I'm trying.

Do you have a hobby outside of work?

Not particularly. I like to play sports when I can.
Sculpture is not a hobby. It's a job, and this is why it makes it difficult for me to work on personal projects.

Question: Do you happen to wake up in the morning and say to yourself "I don't want to sculpt today"

Yes sure! But it's the job and I have to meet deadlines. This is how it works.
Sometimes you are in a bad mood, but it's your job, it's not a game. You understand that I don't want to.

Tell me 3 sculptors you admire.

Yeah, the first is Bernini. When I saw some pieces in Rome I felt like crying. He was from another world. Incredible shapes.
The second is Remy Tremblay, he is a great sculptor. One of the best. The third, I would like to say Jacques Alexandre Gillois (Jag).

I have nothing to say about JAG. Is the best.
Whenever I ask someone who is the best miniature sculptor in the world, everyone replies Jag, I don't understand why.

Because it's the best (laughs).

Each piece of Jag seems to be sculpted in 3D.

Everything in his pieces has a motive; nothing is put by chance.
He is the only one who asks you "how did he do it?".

He uses the same material, which is FIMO + MixQuick, if I remember correctly.

Yes exactly.

Do you only use FIMO?

Yes, only. Sometimes the Magic Sculpt.

I saw you did something in 3D. Are you planning to completely move your work to 3d?

No

Do you prefer to use your hands?

Maybe for work it would be better to change, but I feel better using my hands.

Do you think all companies will move to 3d or will there always be room for traditional sculpture?

Difficult to answer. I wonder too.

The problem is that many sculptors started working with Zbrush without ever touching traditional sculpture.


Yes exactly.

It's weird because it's like you learn to draw with photoshop but you've never used a pencil. It's weird.
When I see one of your pieces, I immediately notice that you have a sense of "matter" in your head. Your experience.
You only change the medium, but you remain a sculptor.
Many look like digital artists, but they are not sculptors.

Exactly. It is sure that if you are a good traditional sculptor you will also be digital, not the other way around.
It is not a quick process. It can be done, but it's not fast.

I prefer the traditional because I feel safer.



In 3D you have "UNDO". and you can go back whenever you want.

Exact! In traditional there is not. You have to destroy and redo.
I honestly don't want to do miniatures in digital

Do you have any advice for those who want to start?

Practice practical practice. Is the most important thing. The only thing you can do is practice. The more you practice the more you learn, there is no secret formula.



Thank you very much to Patrick to his time. So fun with him. 
Daniele

 Link and resources:



_____________________________________________________________________________


Massive Voodoo is FREE for you!
But WE work A LOT to create valuable contents 
Support NOW Massive Voodoo!

If you like to support or say thanks the monkeys of Massive Voodoo in what they do, please feel invited to drop a jungle donation in their direction via paypal or check their miniatures they got on sale here.
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Interview: Daniele interviews Alfonso Giraldes

by Daniele "Found" Trovato



Interviews of the Sculptors Legend #6

Daniele Found interviews

Alfonso Giraldes (Banshee)

Our sites:


Miniature Art Academy (Alfonso Giraldes)
Found Miniatures (Daniele Trovato)

The Interview (Spanish)


De nuevo, perdón por mi pobre español. Tal vez nunca dejaré de estudiarlo :-)
Again, sorry for my Spanish. I'm studying and studying.

___________________________________________

___________________________________________

Simple transcription of the interview from Spanish


This transcription doesn't contain ALL ! only most important questions.


Color: DANIELE
Color: ALFONSO


 I believe that these initiatives like yours are important to do, especially in the world of miniatures

I agree
We need to make our art known to people who don't know anything about miniatures


Yes, and also the people who already paint miniatures but don't know well the people who work in the miniatures' business.
An example I explain to my students who paint pieces by Allan Carrasco, but they don't know who Allan is :-)
It's important to put names and faces to the people :-)

Agree more! People are the most important thing for me. 
Every time I go to an exhibition, I love to see miniatures, but the best thing is to talk to people who have the same passion as you.
I remember when you won the Grand Master prize in Monte San Savino, it was a great emotion for me. Really.

You see, especially this art, it's. a very personal form of art. It depends on the person, but for me, I have dedicated myself to this all my life. For me, the award was an important recognition for an artistic career. I consider Monte San Savino as my home. I love it.


When I started in the miniatures, I heard about this "Banshee" guy. 
But I didn't know you and I hadn't seen any of your works. 
I heard about you.
I was curious. 
Later with Massive Voodoo, I met Roman Lappat, and a good friendship was created and afterward, I went to the Big Child headquarters in 2013 or 2014, from then on I saw your creations, both painting, and sculpture.
How did you get started in the miniatures' world?


It was a random thing. I worked in Games Workshop while studying advertising graphics, and there I met Jose Palomares, who at the time was the painter of the shop.
One day Jose, who was also working with Andrea Miniature, I think it was 2003, we had already done the Golden Daemon, and we had already participated.
We traveled to go to these competitions.
And in a contest organized by Andrea Miniatures and important people like Raul Latorre, Bill Hogan were coming, I presented my classic war-game miniatures and this was seen by Julio Cabos who was the main lead painter in Andrea Miniatures, who now works with Scale75 . And I started practicing there.

If I'm not mistaken, Joaquin Palacios was also at Andrea.

Yes, Joaquin started if I'm not mistaken a year before me to Andrea Miniatures.
And after that, I started doing work in the summer, bad jobs :-)
But to learn it was excellent, I learned everything there.
It's one thing about how you paint, how you like it, and it's another thing to paint for a company. It is very different.
You have different deadlines, compromises, and ways of doing things.
At that time there were many good people.
Many started with Andrea and then made the history of the miniatures
It was an incredible school for me. Precious years.

How many years did you work on Andrea?

2-3 years I think, working there but not with a contract, from outside.
I lived nearby and spent my summer in there.
But I painted many pieces.

Anyway, Andrea, on the first experience that paid me to do a professional job.
Were you already sculpting at that time?

No, I started doing something. At the time, the Golden Daemon was the most important competition. Our obsession was to win a sword.
I am a person I have always had imagination and so I created a piece from scratch.

But I know that GW has its own rules.

Yes, but now. Before there were no rules, you could create what you wanted.
I won two swords, one in France and one in Spain, with figures totally sculpted from scratch.
Then a sort of generation of painters was created, Jose Palomares, Allan Carrasco, Jeremie Bonamant, Thomas David, Jacques Alexandre Gillois, Fabrizio Russo, Francesco Farabi, Matteo Murelli etc ... etc ...
The Italians didn't travel much compared to us Spanish guys.
We had created a group and this helped us. We traveled all over Europe.
I always did personal creations, or conversion or creation from scratch.
I practiced Andrea and having the chance to have Joaquin Palacios close was very valuable.

Sculpting by Romain Van Den Bogaert

Which was the sculptor who gave you more experience?

2 roughly. Joaquin Palacios, on a technical level. It's the guy who technically taught me a lot, not a lot for my style but above all on a technical level.
He came from the ancient school of sculpture, which was done with the Milliput.
It was a step-by-step process. Very structured, he taught me.

Polymer clays didn't yet exist.

No, indeed.  Joaquin started using them around 2004-2005 and worked on an ancient web page which was called "The Sculptor Corner" a page with many fantastic things for sculptors. (closed right now)
Joaquin made large figures and used the original pink classic sculpt.
Second name: Raul Latorre.
Raul is number one. I believe Raul is the most influential and important person in the world of miniatures.

He started before Joaquin, didn't he ??

Yes yes, he started before everyone else.
When I was at Andrea, I saw the pieces of Raul that he modeled in 1999 or 2000, but they were incredible. Raul was 10 years ahead of everyone. Raul is number one.
I don't tell you in order of priority, there isn't one more important than another, but Raul marked the story in the miniatures.
From Joaquin, I learned the structure, from Raul I learned philosophy, because I had a closer relationship with Raul.
I went to his house and asked for advice from him often. From Raul I learned to go from milliput to Super Sculpey.
Raul is pure talent.
It's a natural talent.

Each sculptor has given you something different.
What was the first commission as a pure sculpture?

Yes, it was José Miguel Caballero Delso who owned Knight Models.
He, I believe in 2006-2007, when I won the sword to the Golden Deamon, he called me to work in a small business. And there he sculpted my first commercial miniature.
It was very very ugly :-) And then another that sold a lot, with a futuristic tone in 75mm.
That piece, which was the second, was excellent, and he helps me a lot on a technical and competitive level.

Do you like to sculpt or paint more?

To paint :-)
Do you know what? I am not a good sculptor. The sculpture is much much more difficult than painting and requires a lot of study and dedication.

I started painting and after a few years I started to sculpt and after that, I only did that.
I don't know how you can sculpt and paint at the same time.
To make a comparison, for me painting is like coloring someone else's drawing. To sculpt is instead to create the drawing.

Totally agree.

But in digital it is not the same. :-) :-)
Sculpting is difficult from a medium to a high level. At a low level, it isn't very difficult.
You can do something simple, but move to another level, the weight, the pose, and all the elements, and there is a big jump.
Sculptors like Lucas, Andrea Jula, or Raul, you only have to dedicate yourself  to sculpting to reach that level, you can't do anything else.
I have a lot of ease in creating personality for the character.

It comes naturally to you

Yes, right.
For example, if you see the anonymous bust, it is very expressive.
It is more expressive than some busts on the market.
But on an anatomical level, it has some problems in the neck, etc., etc. ... but it's very expressive. It works good.

But they are two different things, between technique and creating character expressiveness.

Without any doubt.
I feel like a very expressive sculptor, but very limited on a technical level.
When I sculpt something I only dedicate myself to that. I need more time.
But I dedicate myself to teaching and painting, for me painting is a personal thing. I have no barriers. I can express myself naturally.

Painting also requires technique.

Yes sure. But it is freer and a less complex language than sculpting.
It's like languages, an Anglo-Saxon language is simpler but a Latin language has more words and is more difficult. In English, you can create words. Even in music, English is more advanced and easier. Easier to listen it.

I would like to create a link between sculpture and painting.
You often talk about Fucksmoothness. It is something that fascinates me a lot and in my opinion, many people misunderstood what you mean.
For example the painting technique is one thing, and expressiveness is another thing.
People see fucksmoothness and think "I too can do as Alfonso does" but they don't have the experience you have!
Like Picasso, you see an abstract work and think "I can do it too" but you don't know that Picasso has spent 30 years drawing the perfect human figure.

Perfectly. You explained it perfectly.
It is a complicated topic.

I would love to create a sort of connection between this concept and sculpture.
Do you think this can be done?

Certainly  and Totally. There are many sculptors who do it. There are many sculptures with incredible expressiveness that have nothing technical or perfectly smooth and clean. But they are 100% expressive.

If you think of the French sculptor Cyril Roquelaine.

Yes, right.

I love it. I love it.

Simon Lee ... same thing.
All the sculptors we have mentioned are capable of creating a hyper-realistic portrait.
They can do anything, but instead, they decide to do it quickly.
An important thing is speed.
With painting it is the same. I  haven't invented anything, they are things that already exist in Impressionism, etc ... etc ...
If I can show emotion with painting the technique comes later.
A color put quickly is a conceptual idea of ​​a character, then I can spend 200 hours fixing it and smoothing it.
Sometimes you do everything too perfect, you lose expressiveness.
When you see some works with 150 hours of work, it's 90% a refinement job.
 For example, if you want to transmit an angry character. Anger is impulsive, rapid. Think about when you smile for photos, if the smile isn't caught at the moment, it's fake. Expressiveness is rapid by nature.

It is difficult to explain this concept well and people misunderstand it at times. People see your painting but think it's easy.
It seems simple, but it is not.

Yes, Simplify, schematize is more difficult.
What makes me angry is that people only look at the title, but they don't read.
I have explained it everywhere, on articles, on Facebook, on videos, yet there are still people who insist on pretending not to understand.
In my book, there is a whole chapter on this. With explanations with why. It's a manifesto.
If people don't want to read, it's not my fault.
The only thing I want to say is that painting, sculpting and art in general cannot be tied together.
You must be free. It all depends on the context.
For example, if I write an email and I have a problem for you, I don't write you an email that I'm angry, I can't give you that emotion via email. I call you! If I call you you feel my negative emotion.
The language is different. The context is important.
I propose that when you create a piece, you can also spend 8 months on it, so that everything is perfect. But they don't have to tell you that it's the only way to do it, because it's not the only way to do it. There are other ways.
Yes, I have 20 years of experience, and I control the color better but everyone can do it.
You also control the color.
Doubt only puts people who prefer to hate before understanding.
If you are an open person, you understand it perfectly.
I'll give you an example: Roman Lappat. Roman does something very similar to fucksmoothness.

I love Roman's style. When you see one of his pieces, even without knowing that he painted it, I immediately recognize that it is a piece of Roman.

Because he has a pure artistic personality.

The technique may be imperfect, but he WANTS to make it imperfect. It's a choice.

Yes, indeed,  and I have also seen pieces of Roman with high-level technique.
If he wants to do it, he does it.

He is perfectly capable to do this if he wants.

Sure. But he prefers to give you a composition, a story, to give you a tale, an emotion, a journey.
It is not a question of technique, but of personal choice.

If you are a person who loves the world of miniatures, you can look at it and admire it, if you don't like it, stop looking at it.
There are things in the world of miniatures that I don't like, and I just don't follow them.
But you don't have to hate.

Alfonso that is ignorant people. Stupid.

And I tell you something, Daniele. If I had never painted clean and smooth, people would have thought that mine was criticism for those who paint clean.
I am not attacking people who paint well, it is the is just a manifesto.
We are in a society where there are many different genres, in films, in music. But we accept incredible things in movies, in music, but then these people see fucksmoothness written on Facebook and write nonsense.

Alfonso, let's talk seriously. Each person can paint as he wishes. It's a personal thing. You and me work with this business, but a lot of people out there just want to have fun. 
Let's paint miniatures, let's not take it too seriously.

But you know this. Not the others.
Me together with Roman, maybe we are the ones with the highest number of students in the world, I have traveled all over the world, and I can assure you that a lot of painters are afraid to paint as they like, because in competition they don't reward you , because people criticize you.
Do you understand? There is a lot of pressure.
This is not a good thing for miniatures.

It is not possible to judge everything. Who are you to judge someone who paints miniatures? Who am I to do this? 
You can do it but art is a personal thing. I can only judge the technique, nothing else.

The problem occurs when you see everything from the same perspective.
I'll give you an example:  If you see the painting technique of Caravaggio or Rembrandt, compare them with the painting technique of Munch, for example. O, Monet.
They are different ways of using style.
The people who criticize tell you that it can be done in drawing, in painting, but in miniatures not. Because? They tell you "why it doesn't work on all points of view".
It's a lie, because if you want you can make it works perfectly at 360 °.
Unfortunately, there are people outside who live to hate and say bad things.
You may not agree with my point of view, I respect that. But hate not.

Honestly, it doesn't seem to me a valid reason to hate.
This concept is extensible in all the arts, not just the miniature.

If you ask any sculptor who is a good sculptor for him, surely at least one sculptor who works "fucksmoothness" will tell you.
All the artists.
See Romain Van Den Bogaert, look at his deformations, they are brilliant.
People like or don't like me because it's just me. I swear.
The world of miniatures is a small representation of today's society.
There are good people, and there are stupid people. It is the world.

But this is everywhere, Alfonso.
Last question. When they give you a sculpture commission, when do you need time?

Much. Too much. Sculpture steals me much more time than painting.
When I worked at Scale75, around 30-40 days.

Lucas told me that he could complete a sculpture in 2-3 weeks but then he takes another 3 weeks to finish and clean it.

It also depends on what type of product you create. Lucas does very detailed things, it's his style. They are not all the same, it depends on the complexity of the subject.
For example Achab, which I sculpted I did it quickly, but it took me a long time to clean it and complete it in detail.

I noticed that you use many different materials in sculpture.
What is your favorite material?

Super Sculpey firm, but it depends on what time they are. Now in Milliput or Green stuff I feel better. It depends on the subject.
With the milliput you can work and then you work it later.
For personal taste, I would prefer plasticine like Monster Clay.

I like monster clay very much.
I use it for sketching and exercises.

I have worked commercially with that, the anonymous bust 2 is made in monster clay medium.

Medium is not too soft?

Yes, but I use a spray a lot to cool it down and create details.
It is very comfortable, you are very fast.
I do the resin copy and then I touch up the resin copy.

Do you create the molds?

No. I could but I don't.

They are not definitive materials.


Yes, indeed.
I enjoy using different materials because I'm not a full time sculptor.
I can experiment.
Many of my sculptures are made in many different materials.

Many think that the material is fundamental. But it is not.

Indeed. The material is not everything, it depends on what you need to do.

For Example Jacques Alexandre Gillois, uses polymer clay and does incredible things.

Yes, however JAG has been doing this for many years and uses only that material, so he is a master in the use of that material.
Patrick Masson, for example, if you see the Tinkerbell, the level of detail is incredible, and it doesn't depend on the material, it's talent.

Valentin Zak, or Stephane Camosseto, also makes sculptures with incredible details.

Yes yes, absolutely incredible.
The choice of materials is a personal thing.
I recommend to those who start sculpting to try all the materials, to understand the differences.

I have tried everything. :-)


What is the material you like most to you?

Surely now I am very happy with Valentin's Mix (50% fimo 50%)  and sometimes I put some quick steadler mix to make it softer
But it is not a rule, each sculptor has his own favorite materials.


I'll ask you a question: if YOU had to choose 3 sculptors, who would you choose?


It's a hard question. Definitely, Jacques Alexandre Gillois, who is perfection as well, Lucas Pina who is a truly adorable person and has given me a lot of advice and if I have improved today I owe a lot to Lucas. It inspires me a lot. And also Joaquin Palacious, Andrea Jula, Maurizio Bruno

Final thouths


I have to say one thing...

Getting to know Alfonso was a unique thing. 

In addition to being a great artist and a successful professional, he is also an extremely pleasant person.

Thanks for giving me this interview and I hope there will be other occasions.
r

 Link and resources:

-Found Miniatures (Daniele)
-Alfonso Giraldes Instagram
-Patreon (Miniature Art Academy)

_____________________________________________________________________________


Massive Voodoo is FREE for you!
But WE work A LOT to create value contents 
Support NOW Massive Voodoo!

If you like to support or say thanks the monkeys of Massive Voodoo in what they do, please feel invited to drop a jungle donation in their direction via paypal or check their miniatures they got on sale here.
_____________________________________________________________________________

Interview: Daniele interviews Lucas Pina

by Daniele "Found" Trovato

Interviews of the Sculptors Legend #5

Daniele Found interviews

Lucas Pina Penichet





Hello dear,
this is Daniele and today I'm going to interview an incredible sculptor, a good friend, and a person who I personally esteem a lot. 

Interviewing Lucas is something I've always wanted to do.

Lucas is an artist who has inspired me a lot and who is always a point of reference for me.


Lucas Pina, Me, Valentin Zak, and Ivan Hortal


I certainly started to sculpt especially admiring his masterpieces.

I wouldn't be who I am without Lucas.

We talked for over an hour, during which we talked about a lot of stuff: materials, routines, methods, techniques, habits, and laughter. Many laughs.


I hope you will enjoy the interview and that it will inspire you in the same way it inspired me.

I have translated the most important parts from Spanish, so forgive me if there is any mistake.
As I always say, my Spanish is poor, but slowly I'm studying.



Our sites:


The Interview (Spanish)


De nuevo, perdón por mi pobre español. Tal vez nunca dejaré de estudiarlo :-)
Again, sorry for my Spanish. I'm studying and studying.

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Simple transcription of the interview from Spanish


This transcription doesn't contain ALL ! only most important questions.


Color: DANIELE
Color: LUCAS

The questions I will ask you are almost the same as I asked Allan (Allan Carrasco).
I care a lot about Allan because, in part, I started to sculpt thanks to Allan.

True? I did not know!
Yes, I did Erasmus in France for a year.

That's why you speak French! I didn't explain it!
I met Allan in an edition of the Golden Deamon with Jeremie Bonamant, he hosted me in his house, and I lived with him for a week with him and his wife.

Unbelievable! How long ago?
About 8 years old, I think.
They helped me find a home there, and they were incredibly kind and hospitable.
At that moment I was starting to sculpt, but not very well.
Seeing Allan, his whole library, and seeing him work was a unique experience.
Seeing his discipline and his way of working was very educational for me. These are things that inspired me deeply and I wanted to follow what Allan did, regarding the books, the personal library, and documentation, etc ... etc ...
I will never stop thanking him.
I keep it in my heart.

I would love to meet him in person, but we haven't met yet. Not much goes on exhibitions outside France. I hope to see him one day, it would be magnificent for me.
We met at Monte San Savino in 2018, since you won the Best of Show at the fair.
It was a beautiful experience for me. I was very excited for you.
Did you expect it?
Many have asked me. Honestly, I never expected it.
Also, I think this was a great thing for us sculptors because never a Best of Show was given to an unpainted figure
It has been shown that sculpture can be considered a finished work and that it does not need to be painted.



Tell me something about your training, what did you study?
I studied Fine Arts at the University of Valencia.

How many years does it last?
It should be 5 but I finished it in 8.

Well me too :-)
Except that I did a year of Erasmus and this counts because I repeated some subjects such as the live sculpture of the human figure with clay.


This gave you a lot of experience right?
Yes, but it is never enough.
At the time, I liked to paint miniatures, but I never thought about the sculpture of miniatures.

In Fine Arts University you do not only study sculpture, but also something else. no?
Yes indeed. Sculpture, Painting Drawing, and Art History, etc ... etc ... and also 3D modeling.

When did you think of doing only sculpture?
More or less when I met Allan, who inspired me a lot and liked to convert figures.
I made great figures, and asked me. "why don't you do the same with a smaller size?"
And so I tried, and I liked it very much.
I thought that what I was doing in the Fine Arts I could apply it to the world of Miniature.
The things I learned applied them to the "aesthetics" of the miniature world.

For example?
For example, a miniature was not often seen smiling.
So I started making busts that smiled, with different expressions or poses.

So you learned traditional sculpture and applied it to miniature sculpture.
 Yes, it is an academic approach.



 
Do you think it is more difficult to sculpt a large or small sculpture?
It has been a long time since I sculpted something big.
It's not the size.
Miniatures require less space and armature is easier to make. It is more stable.
In large sculptures, you have to be careful of this, for example. The weight is different.

Is the material very different too?
Yes sure. Clay, plasticine.

And after university did you immediately think of working with miniatures?
I met Juan Dìaz and his wife.
He is a sculptor, and so is his wife.
And they asked me to carve a miniature for the brand they worked for.

Was it the first miniature you made?
Yes, but I said no. I thought my level wasn't good for doing this. I had to improve further.

How many years ago?
7-8 I think
So they insisted and I accepted.


What was the first you sculpted?
I believe he was a warrior of about 30 millimeters.

At a certain point, however, you decided not to accept more commissions and only dedicate yourself to Spira Mirabilis. Why this thing?
Working on what I like, that's what everyone wants to do. Furthermore, I am not in a hurry and I can work as I want. I have no deadlines.
Then I have my wife who helps me a lot. Invoices, shipments, packaging: she does it all.

You are very lucky! I do everything myself! :-)
Yes, you're right, it's a lot of work.
Then my wife really likes packaging, and he also thinks about what type of packaging is suitable for the type of sculpture.
She is also the artistic director, she gives me ideas, advice. We always talk before doing something.

Did she also study art?
Yes, two years.


Tell me something about your daily habits. How many hours per day you work?
Initially 8 hours a day.

Aren't they too much?
In the beginning it costs a lot to do it, but in the beginning, this discipline gives good results.

Did you tell me it takes a month to sculpt a single bust?
Yes, even more.
I could complete it in two weeks but then I spend another two weeks to fix it, smooth it, touch it up, this takes a long time.

You have an idea, however, you change often while you work.
yes, I always do.
If I don't like something, I change it while I work.

What time do you get up?
At first, I worked 8 hours a day, morning and afternoon.
But now only in the morning.
I get up at the same time to do gymnastics and train and around 9 I start modeling.
Normally from 9 to 14:00, 5 hours.

Do you listen to music while you work?
Yes, always. I listen to podcasts and classical music.

In all these years I have known many sculptors and I have seen their studio.
Every time I see your studio it is always clean, tidy, tidy. But is it real or is it just for taking pictures ?? :-)
No no, sometimes I do it for the photo. :-)
But I like being tidy and not working with too much stuff.
However, between one job and another I always clean the table, also to tidy up my ideas.

Do you have a mentor?
A professor in Fine Arts Univesity I met gave me a lot of inspiration.
He was very academic, working hard, working a lot.
Then or received the help of many people, many sculptors, and others who gave me advice.

You are very lucky. For example, Raul (Latorre) is one of the "fathers" of miniature sculpture, he started practically before everyone else.
So you're lucky! :-)
Here in Italy, we don't have many miniature fantasy sculptors, we are very few.
Let's talk about technique: what is your favorite material for sculpting?
I have always used SuperSculpey Firm, then Pedro Fernandez advised me to mix it with Fimo, in order to have more flexibility.
I liked to try something new, but if something works, why change it? It is a waste of time.

I use a lot The mix of Valentin Zak, (Beesputty + FIMO)
yes, Only Super Sculpey Firm is too hard and also fragile

What is your favorite sculpting tool?
(watch video)


Many say that your sculptures are beautiful to paint.
What do you think makes your sculptures beautiful to paint?
You don't put many details, you put them where you want, not always.
Yes, I do it voluntarily. Because I am a painter and I think how the painter would like it.
I have to give the painter the opportunity to do his job.
When I model I try to smooth the sculpture as much as possible.


Daniele, Congratulations also for your sculptures. You are always improving and you are contagious. Your passion and your desire to transmit the sculpture. It's a nice thing.


Final thoughts

We met years ago at the Monte San Savino exhibition, and it was a real pleasure to meet him in person.

On that occasion, Lucas gave me many tips, ideas, and reflections on how to improve my sculpture, and even if years have passed, my esteem for this extraordinary artist has not changed, but rather has increased.

I will never stop thanking him for his words, his encouragement, and the help he has given me.


THANK YOU LUCAS, YOU'RE THE BEST :-)

 Link and resources:

-Found Miniatures (Daniele)
-Spira Mirabilis Site (Lucas)


-More Interviews?

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Daniele interviews: Romain Van Den Bogaert

by Daniele "Found" Trovato

Interviews of the Sculptors Legend #4

Daniele Found interviews

 Romain Van Den Bogaert




Hello everyone,
finally I'm here to interview a special guest.
My friend and great artist:
Romain van Den Bogaert.

Romain is an incredible French sculptor well known inside the miniature market.
In addition of being a great sculptor he's also an extraordinary character designer.

In my interview Romain explain us his personal experience to become a professional sculptor and some useful tips in sculpting.

A lot of fun, inspiration, and some tricks.


Enjoy the interview :-)


The interview


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Simple Transcription


eskimo fisherman
You told me you started working as a sculptor in 2015. Tell us what you do for a living? When did you start sculpting?

A long time ago in a far distant galaxy :-) 
I was a teenager, I started collecting Magic The Gathering cards and playing role games.
Risultato immagini per romain van den bogaert sculptureI started like everyone: painting miniatures.

So did you start painting?

Yes, but I painted very little, for about 2-3 years and then I started doing small conversions on miniatures and making small changes.
When did you start sculpting your first miniature?

I was around 17 when I made my first attempt
I was an amateur and practiced.
It was excellent to find my personal approach to sculpture and find my own style because when you do it as a hobby and not as a work, you have no economic and financial pressures and you're free to experiment and try.

Do you remember what your first commission is?

In reality, it was not a real commission. I made a miniature and someone got interested and bought it. It was a sort of barbarian or a bust, but very simple, almost an academic bust.


And then did you start accepting commissions?
Actually no. I started sculpting and then someone was interested and bought the master.

You were telling me that while you were sculpting, your real job was the university researcher, right?

Yes, I was a scientist. I was a Ph.D. university researcher in Soil Science, Agronomy, Porous Soil System.


Painted by Roman Lappat

This is a beautiful thing because there are sculptors who have studied art and others who have learned to do everything by themselves. Exactly like you.

I am totally self-taught.
When I was sculpting something, I didn't know where I would go. I started and I was guided by my experience, nothing else.
I looked, corrected, tried. Attempts and errors.

When you quit your university career as a scientist to be a sculptor? Weren't you afraid to take this step in your life?

It wasn't very difficult. I sent many emails to companies and manufacturers of miniatures saying that I was available to take commissions.
Risultato immagini per romain van den bogaert sculptureI was very proactive in this. 
Furthermore, some companies already knew me and therefore it was easier.
Sometimes if you don't ask, nobody gives you anything.

Didn't you like your job at university?

It is much more complicated than that. It's not easy to explain how I made this decision. It was a mix of several things.
Being a researcher as a university employee is not easy, especially in Europe. There is less and less money invested in university research, and there are few jobs, so it is difficult to get a permanent job in that sector.

Romain is absolutely the same in Italy.

Yes, there are sharks in the academic world.
Yes, often there is no meritocracy and there is not much equity.

About your sculptures, people immediately recognize your style. Especially in the faces. Your faces are very particular.
How did you learn? How did you learn the anatomy of the face so well and how do you create your characters?

It's not just about anatomy. In fact, the anatomy of the face is learned quickly enough. There are not many muscles in the face.
If you sculpt 4-5 skulls you learn it quickly.
MANTA
Of course, but creating a pleasant and realistic expression is different, isn't it?

Yes, it's all about observation. The ability to observe and create a control of the real defects of the face. In reality, symmetry does not exist (at some point) . After that, you have to break the rules and create something different.
You have to think the expression, sad, happy, but then you have to make your own personal interpretation of the character.

When you create a character, are you clear what you want to create? Or do you just have a vague idea?

It is a non-linear process. I change always something while I'm working.
Not just the expression. Sometimes even sex. I also change from man to woman. Every time I sculpt I have no idea where I'm going.

Do you draw the character first?

Hardly ever. I'm learning to do it, but not to draw the character completely. Sometimes I draw some details first, for example if I have to sculpt an armor. The patterns and shape of the armor. Sometimes I draw those. I don't draw everything, because I don't want to be bandaged, I want to be free to change when I want, to follow my inspiration.

So do you want freedom during your creative process?

Yes, absolutely. Sometimes I start sculptures and then finish them after years.

Do you have a mentor?

Hard question.
I think of Jean Giroud Moebius, Stanisław Szukalski, Ivan Meštrović

When did you move to create larger sculptures?

Actually I didn't make many great sculptures. At the limit I made some 1/1 scale busts.

Do you think it is more difficult to sculpt a small bust or a large bust?

There is no right answer to your question.
It is simply different.
The tools are different, the materials are different.  Everything changes.

A small bust forgives you because it's small and therefore some errors of proportion and anatomy are not visible.

Yes, indeed. Especially in large sculptures, you don't do many details, but limit yourself only to the essential form.
My answer is not interesting, I know, but it really depends on what you want to do that's why there is no absolute answer.

Yes, in fact, there is no absolute answer.

Exactly.

Who are your favorite miniature sculptors?

Jacques Alexandre Gillois and Allan Carrasco (to see the interview with Allan go here)
(the interview with Jacques will come soon)


What is your favorite sculpting material?

Polymer Clay above all. Super Sculpey Firm and medium.
Painted by Josua Lai

I recently interviewed Tim Bruckner, who uses wax to finish his sculptures. Have you ever used wax?

No, but it would be interesting to try in the future. The problem with wax is that it is not accessible, you need a Wax-Pen and other materials. But I will definitely try in the future.

Are you planning to switch to 3D?

I am currently studying the software. I bought the license and am studying. However, I don't want to switch completely to 3D. 3D is just a new tool, that's all.
I want to use this tool as a new working tool.
It is very difficult to create patterns by hand, so 3D simplifies your work a lot. Maybe combine 3D and traditional.

I have seen that Joaquin Palacios has done something similar.

Yes, yes, I saw something. Very interesting.
Risultato immagini per romain van den bogaert sculpture
Do you think that a 3D sculptor should be considered a true sculptor or better "digital artist"?

Oh. Daniele. That's a bad question (laughs)

Joke. It's a provocation (laugh)
The point is that we have sculptors who first traditionally sculpted and then switched to 3D and sculptors who have NEVER done anything by hand and have gone directly to 3D.

Yes, the problem is that a sculpture is not a sculpture because you see it on your computer. At some point, the artist should 3D print what he is creating to understand how it is going.
It often happens that you put too many details in 3D, which is a small miniature that will never be seen, for example.
That doesn't make sense.

Let's think about a 35mm miniature.

Yes exactly, some make the pores of the skin. That doesn't make sense.

It's essential that before making 3D, a sculptor should start traditionally because you learn gravity, the weight of the sculpture, the balance. 
These are things you don't see on your computer.
Sad Tree
by Daniele Trovato (author)


In 3D you are more productive.

Sure. Very often it is simpler.
When I traditionally sculpt, I look at the shape and think about what I will have to do next. Sometimes I spend half an hour looking at the sculpture before touching it.
Those who work in 3D go fast and often skip this process.
This is normal because if you take some time by hand, in 3D you can do it immediately and you can also go back if you want. Easier. In 3d you go fast, fast, you experiment and you don't think.

3D allows you to create many details. But the fact that you can do it doesn't mean you have to do it. Sometimes less is better..
Risultato immagini per romain van den bogaert sculpture
Very true, Daniele, We are sculptors of miniatures and we are sick of details on the model, but in 3D you've to be careful because you can zoom as much as you want and you can create everything. You have to pay attention to. Very often too much is wrong.

Final thoughts



As a sculptor, Romain taught me a lot because, besides being a great sculptor, he is also a great teacher and friend.



It was a real pleasure and an honor to be able to interview him.



Thanks, Romain.

Daniele

 Link and resources:

-Daniele Found Trovato
-Romain Van Den Bogaert Site
-Romain's Artstation Portfolio
-Romain's Instagram
-More Interviews?


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Support NOW Massive Voodoo!
If you like to support or say thanks the monkeys of Massive Voodoo in what they do, please feel invited to drop a jungle donation in their direction via paypal or check their miniatures they got on sale here.
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