Sunday, June 18, 2023
Ogre at MillCon
Anyway, still lots of Ogre-on-Ogre carnage, and I think I even got to roll a few dice myself thanks to the sparse player count.
I enjoy running it, but I'm thinking about doing a differnet sci-fi tank game at the next convention. More on that later.
Monday, November 22, 2021
Monopolis second session (MillCon Day 2)
So I handed out more prize support, packed up with the help of my brother, and went home late Friday night. It was a long day, and hosting back-to-back games wore me out, but I'm glad I did the second event.
Sunday, November 21, 2021
Monopolis first session (MillCon Day 2)
The second day of MillenniumCon, I ran two games (afternoon and evening) of Monopolis, my Ogre scenario using the boardgame rules, miniatures, and 3D terrain on a huge hex map. We got there at 9 a.m., not realizing that the game my brother wanted to play had started at 8. So we wandered around the dealer room (where I scored big; more on that in a later post) and looked at other games that morning, grabbed an early lunch, and started setting up before the 1:30 events started.
The first game, all eight slots had been claimed in online preregistration, but after cancellations and substitutes, we ended up with seven players--and that was fine. This time around, I decided to get all my cybertanks on the board, with around eight for the attackers and five for the defenders, plus conventional armor. I also included the mobile laser, the ekranoplan, and other nonstandard units.
So it was a good afternoon on day two, with my evening Monopolis game still to come. Stay tuned!
Saturday, July 31, 2021
The return of Monopolis
After a year's (enforced) hiatus, I will be bringing my Monopolis setup back to MillenniumCon this year. Monopolis, of course, is my big Ogre/GEV minis setup. As the event description says:
The year after the Great Plague, the peaceful City of Monopolis rises above the rubble of the Last War, a gleaming center of commerce and industry. But no peace lasts forever. Now invaders march to conquer the city while outnumbered defenders scramble to protect their home. This is a custom scenario for Ogre/GEV, using the official Ogre miniatures (and a few original units) on a large hex mat with 3-D terrain. With room for up to 8 players, you and your friends can aid in the defense of the besieged city--or help the invaders conquer it. Fight in the Siege of Monopolis!
As the game convention has expanded to start on Thursday, I chose the Friday afternoon slot for my game. Looking forward to attending this game convention again, and I hope to see some of you there!
Saturday, February 13, 2021
Mobile Energy Weapon Vehicle
The casting itself is called the Gojira Hakaisha Laser Projector, from Reviresco's 6mm sci-fi Days of Empire line (there's some other minis in that range that might come in handy for Ogre games, too).
I really like all the details on this model; it has an old-school science fiction vibe. The only thing is, it came in a lot of pieces--with no instructions!
Despite the fact that the vehicle was unassembled, with 24 parts (11 just for the laser arm assembly), I managed to put it together, and with just one piece left over!
Maybe this record cold front that hit Texas this week was an influence in my white paint scheme. I was going for sort of a stark white 1970's aesthetic, but I don't think it came out that way. Still, the model looks pretty cool.
As you can see, it is big in its scale, with the trailer as long as an Ogre Mark III, and the laser arm is even taller than the cybertank's sensor tower.
It was painstaking to assemble, and I'm not completely sold on the paint job, but all in all I'm satisfied that I finished this monster. The Gojira MEWV will fit in just fine on my tabletop.
Meanwhile, I hope everyone else is staying warm this weekend, and working on a gaming project when you get the chance.
Thursday, August 20, 2020
Ogre hulk (work in progress)
Tuesday, August 18, 2020
Presenting the 433rd Lift Wing
The 433rd Lift Wing was one of the first North American Combine military units to purchase its own intellectual property and strike out as an independent mercenary organization during the Factory States Era. Focusing on mobility and logistics, the 433rd consists of the Lift Group and the Heavy Lift Group.
Heavy Lift Group has one independent flight (the Sea Monster-class ekranoplan) and two squadrons: the 136th (a single flight of two Kraken-class Ogre transport hovercraft) and the 712th (two flights of three Sea Steed-class LCACs). Lift Group has three squadrons: the 21st (two El-Dingar-class heavy GEV-PCs, the 56th (four Clydesdale-class hover transports), and the 78th (ditto). Although not a combat unit, the 433rd does have a single battery (two Centaur light artillery drones) for defending beachheads.
I hope to see this unit in action for an aquatic assault scenario (Monopolis-by-the-Sea!) eventually. Meanwhile, I hope everyone is still doing something game related.
Wednesday, November 6, 2019
Ogres in progress
Sunday, October 27, 2019
Ogres assembled
Wednesday, July 31, 2019
Running the gauntlet
I took the Ogre, while Wes played the defenders and tried to intercept me. However, I used the roads and terrain to make sure he couldn't get too many units in the same place--fighting them a few at a time is a lot easier.
Still, prying infantry out of a city is a rhymes-with-witch, and they were able to keep picking at the Ogre, slowing me down.
The defending armor units contributed to my misery, but by aiming at treads, they left me free to strike back. I conserved my missiles, using two of them to take out a howitzer and another long-distance shot (the remainder I needed for victory conditions).
In the end, the cybertank limped off the far edge of the map with two treat units remaining and the rest of the defenders in hot pursuit. It was a narrow victory, and seemed like a balanced scenario.
Speaking of Ogre, there's a crowdfunding campaign to get the two largest cybertanks, the Mark VI and the Doppelsoldner, in plastic miniature form. It ends in a few days, so go on over and take a look if you're interested in more Ogre minis.
Saturday, May 4, 2019
Raid on Monopolis
The great thing about this game was that other players had their Ogre minis painted up, so with the exception of some specialized units, I didn't have to break out all my own castings. James and Walter played the defense, with James's green and blue conventional units. Wes and I played the attackers, with him taking the Mark V and me taking the Mark III and the GEO.
My III's target was the prison, Ghódurek Lítu Jail. A few shots later, and that hex was nothing but rubble, achieving our first objective. It paid a price, though, as revenge-bent conventional units soon shot off all the Ogre's weapons, forcing it to flee the battle.
The GEO's target, the House of Government, was further back and well protected by troops and artillery. It even had the Monopolis Emergency Response Department on hand. Some poor dice rolling and poor targeting decisions on my part meant that this objective survived the battle.
In addition to my kitbashed hover Ogre and the emergency response vehicles to put out fires (repair damaged hexes on a roll of 5 or 6), I had some armored boats on the map.
In previous games those aquatic units didn't make much of a difference, but they did in this battle. The boats ended up chasing down and destroying the GEOgre as it tried to escape back down the river.
Over on the other side of the city, Wes's Mark V blazed a trail of destruction through the outskirts of Monopolis.
The big cybertank clawed through defending armor to take out our side's main objective, the Electric Company, plunging the city into darkness (and raising everyone's rates to pay to rebuild it), as well as another neighborhood it had been programmed to destroy.
So with three out of four targets enrubbled, along with additional real estate and defending armor destroyed, the machines had a good day. However, they took a lot of damage, including the loss of the GEO, meaning the Ogres' victory was a marginal one.
Another exciting game, as you can see from the before-and-after pictures. It had been a while since I'd played, so I'm glad I brought Ogre out for a spin again.
Next game, I think I want to use the train as an objective. Time to start planning a new scenario ....