Old figures, old rules, old scenery, old articles, old reviews, and old wargamers. Not old school. Just old.
Showing posts with label Waterloo. Show all posts
Showing posts with label Waterloo. Show all posts
Tuesday, 24 July 2012
Airfix Waterloo Wargame 1975 - Description of the Battle
With thanks to Airfix for permission to post the contents of the booklet accompanying the game and to Alan for the scans.
The booklet had three sections - description of the battle, construction and painting, and rules. These are reproduced section by section here and in the next two posts.
Airfix have indicated they might consider re-releasing the game in 2015 for the bicentenary, if there is support for this.
Labels:
Airfix,
Airfix Waterloo Wargame,
published 1975,
Waterloo
Saturday, 21 July 2012
Airfix Waterloo Wargame
My thanks to Alan for his permission to re-post these pictures and some text from his recent posts on the Airfix Tribute Forum
There is a previous Vintage Wargaming post here with a scan of the original advert. This came from 1976 which gives an approximate date for its release.
While I have some hard plastic Airfix Napoleonic figures which obviously are pieces from the game, I hadn't seen the other contents of the set, and there are few pictures of it on the internet anywhere.
Alan writes:
The game itself is pretty simple. Each side moves 15,000 men each turn and then the clock is moved on 15 minutes. Combat occurs when two or more opposing units come into contact or if they are in range of artillery. The number of men plus whether Napoleon or Wellington are with them for morale and whether any are in a stronghold and the throw of the dice are all taken into account and the winner decided. Napoleon must take 30,000 allies by 4.30pm or Wellington wins. There isn't much more to it than that really, but it's good fun!
First, some images of the mat:
Then the figures:
Game equipment:
The calipers.
Alan writes there is a set for each player/team. They are pretty self explanatory. A straight line under infantry, artillery or cavalry shows how far they can move on road in a go. A bumpy line underneath is how far they can travel on rough terrain. And the 10 is whether pieces are in artillery range. All units are in centimeters. 1cm = 100 yards.
The time/loss dial
Alan writes - again, self explanatory. Each move the player can move 15,000 troops and then the clock is moved on 15 minutes. Napoleon has to take 30,000 of Wellington's troops by the time the clock reaches 4.30pm (20th move) otherwise it is assumed that Blucher has arrived in sufficient force to help Wellington to win the battle.
The booklet (history, uniforms and rules)
Tuesday, 3 November 2009
Airfix Waterloo Wargame
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