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Warband Roster 1000 PTS: Varanguard With Daemonforged Blade Chaos Chosen

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0% found this document useful (0 votes)
21 views4 pages

Warband Roster 1000 PTS: Varanguard With Daemonforged Blade Chaos Chosen

Uploaded by

legitimate_t
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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WARBAND ROSTER 1000 PTS

VARANGUARD WITH CHAOS CHOSEN


DAEMONFORGED BLADE 285 155

1 3 5 3/4
1 3 5 3/6
10 6 30 4 5 20

CHAOS CHOSEN CHAOS CHOSEN


155 155

1 3 5 3/4 1 3 5 3/4

4 5 20 4 5 20

CHAOS WARRIOR WITH CHAOS MARAUDER WITH


CHAOS HAND WEAPON 110 BARBARIAN AXE AND 70
AND CHAOS DARKWOOD SHIELD
RUNESHIELD

1 2 3 1/3
1 3 4 2/4 4 6 15 4 4 10

CHAOS MARAUDER WITH


BARBARIAN AXE AND 70
DARKWOOD SHIELD

1 2 3 1/3
4 4 10
Runemark Reactions

Boon of Fortitude: A fighter can make this reaction after they are targeted by a melee attack action but
before the hit rolls are made. Remove 3 damage points allocated to this fighter.

VARANGUARD WITH DAEMONFORGED BLADE CHAOS CHOSEN


CHAOS MARAUDER WITH BARBARIAN AXE AND DARKWOOD SHIELD
CHAOS WARRIOR WITH CHAOS HAND WEAPON AND CHAOS RUNESHIELD

Runemark Abilities

[Double] Imbued with Dark Power: Until the end of this fighter's activation, add the value of this ability
to the Strength characteristic of melee attack actions made by this fighter.

VARANGUARD WITH DAEMONFORGED BLADE CHAOS CHOSEN


CHAOS MARAUDER WITH BARBARIAN AXE AND DARKWOOD SHIELD
CHAOS WARRIOR WITH CHAOS HAND WEAPON AND CHAOS RUNESHIELD

[Double] Relentless Killers: Add half the value of this ability (rounding up) to the Attacks characteristic
of the next melee attack action made by this fighter in this activation.

VARANGUARD WITH DAEMONFORGED BLADE

[Double] Shield Ram: Until the end of this fighter's activation, the next time this fighter finishes a move
action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice.
On a roll of 2-5, allocate 2 damage points to that fighter. On a roll of 6, allocate a number of damage points
to that fighter equal to the value of this ability.

CHAOS MARAUDER WITH BARBARIAN AXE AND DARKWOOD SHIELD


CHAOS WARRIOR WITH CHAOS HAND WEAPON AND CHAOS RUNESHIELD

[Triple] Champion of Darkness: A fighter can use this ability only if an enemy fighter has been taken
down by an attack action made by them this activation. This fighter makes a bonus move action. Then,
they can make a bonus attack action.

VARANGUARD WITH DAEMONFORGED BLADE

[Triple] Trampling Hooves: Until the end of this fighter's activation, the next time this fighter finishes a
move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a
number of damage points to that fighter equal to the value of this ability.

VARANGUARD WITH DAEMONFORGED BLADE

[Quad] Lead the Slaughter: A fighter can only use this ability if an enemy fighter has been taken down by
an attack action made by them this activation. Until the end of the battle round, add 3 to the Attacks
Runemark Abilities

characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this
fighter.

CHAOS CHOSEN
UNIVERSAL REACTIONS
Reaction

Counter: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made.
For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1,
allocate 2 damage points to the attacking fighter instead.

Take Cover: A fighter that is in cover can make this reaction after they are targeted by a missile attack action but before the
hit rolls are made. After the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit becomes a hit
instead. Fighters with the Mount runemark ( ) cannot make this reaction.

Strike Them Down: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage
action but before that fighter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy fighter.

UNIVERSAL ABILITIES
Runemark Ability

[Double] Rush: Add 1 to the Move characteristic of this fighter until the end of their activation.

[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this fighter until
the end of their activation.

[Triple] Respite: A fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a
number of damage points allocated to this fighter equal to the value of this ability.

[Triple] Inspiring Presence: Pick a visible friendly fighter within 6" of this fighter that has not activated yet
this battle round. You can activate that fighter immediately after this fighter's activation ends.

[Quad] Rampage: This fighter can make a bonus move action up to a number of inches equal to the value of
this ability. Then, they can make a bonus attack action.

WARCRIER.NET

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