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WARBAND ROSTER 420 PTS
BLO ODKINE WITH G OREHO OF
B ULLG OR GREAT AXE 235 185
2 3 4 2/4
1 3 5 3/8
5 4 35 10 4 22
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Runemark Reactions
Brute Resilience: A �ghter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Subtract 1
from the damage points allocated to this �ghter by each hit from that attack action (to a minimum of 1).
Runemark Abilities
[Double] Bloodgorge: A �ghter can only use this ability if an enemy �ghter has been taken down by an attack action made by them this
activation. Remove a number of damage points allocated to this �ghter up to the value of this ability.
[Double] Brayherd Ambush: A �ghter can only use this ability if it is the �rst battle round. is �ghter can make a bonus move action up to a
number of inches equal to the value of this ability.
[Double] Rip, Gore and Tear!: A �ghter can only use this ability if an enemy �ghter has been taken down by an attack action made by them
this activation. is �ghter makes a bonus move action or a bonus attack action.
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Runemark Abilities
[Quad] Empowering Lightning: Remove a number of damage points up to the value of this ability allocated to each friendly �ghter with both
the Beasts of Chaos faction runemark and the Destroyer runemark within 9" of this �ghter.
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UNIVERSAL REACTIONS
Reaction
Counter: A �ghter can make this reaction aer they are targeted by a melee attack action but before the hit rolls are made. For each hit roll from that attack action
that misses, allocate 1 damage point to the attacking �ghter. For each hit roll of 1, allocate 2 damage points to the attacking �ghter instead.
Take Cover: A �ghter that is in cover can make this reaction aer they are targeted by a missile attack action but before the hit rolls are made. Aer the hit rolls
have been made, roll a dice for each critical hit. On a 4+, that critical hit becomes a hit instead. Fighters with the Mount runemark ( ) cannot make this reaction.
Strike em Down: A �ghter can make this reaction when a visible enemy �ghter within 1" of them makes a disengage action but before that �ghter moves away.
Roll a dice. On a 4+, allocate D6 damage points to that enemy �ghter.
UNIVERSAL ABILITIES
Runemark Ability
[Double] Rush: Add 1 to the Move characteristic of this �ghter until the end of their activation.
[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this �ghter until the end of their activation.
[Triple] Respite: A �ghter cannot use this ability if they are within 1" of any enemy �ghters. Remove a number of damage points allocated to this
�ghter equal to the value of this ability.
[Triple] Inspiring Presence: Pick a visible friendly �ghter within 6" of this �ghter that has not activated yet this battle round. You can activate that
�ghter immediately aer this �ghter's activation ends.
[Quad] Rampage: is �ghter can make a bonus move action up to a number of inches equal to the value of this ability. en, they can make a
bonus attack action.
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