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War Crier

The document outlines a Warband composition for a tabletop game, detailing various units, their point values, and equipment. It includes specific abilities and reactions available to the fighters, such as 'Return Fire' and 'Ancestral Fortitude'. Additionally, it lists universal abilities that can be utilized during gameplay, enhancing strategic options for players.

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dimara1098
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0% found this document useful (0 votes)
6 views10 pages

War Crier

The document outlines a Warband composition for a tabletop game, detailing various units, their point values, and equipment. It includes specific abilities and reactions available to the fighters, such as 'Return Fire' and 'Ancestral Fortitude'. Additionally, it lists universal abilities that can be utilized during gameplay, enhancing strategic options for players.

Uploaded by

dimara1098
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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28/07/2025 00:41 Warcrier

MY WARBAND 1000 PTS

ENDRINMASTER WITH SKYWARDEN WITH


ENDRINHARNESS 140 SKYHOOK 230

1 3 5 3/5 1 2 3 1/3
3 4 22
6-20 2 4 3/5 10 4 16

SKYWARDEN WITH ARKANAUT COMPANY


VULCANISER PISTOL AND 185 PRIVATEER WITH LIGHT 105
SKYPIKE SKYHOOK

2 3 4 2/5 1 2 3 1/3

8 2 3 1/3 10 4 16 3-15 2 4 2/5 3 3 12

ARKANAUT COMPANY ARKANAUT COMPANY


PRIVATEER WITH 80 PRIVATEER WITH SKYPIKE 75
AETHERMATIC VOLLEY
GUN

2 3 4 2/5
1 2 3 1/3 3 3 12

3-15 3 3 1/3 3 3 12

ARKANAUT COMPANY ARKANAUT COMPANY


PRIVATEER WITH SKYPIKE 75 PRIVATEER WITH 55
PRIVATEER PISTOL AND
ARKANAUT CUTTER

2 3 4 2/5
3 3 12 1 3 3 1/3

8 2 3 1/3 3 3 12

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ARKANAUT COMPANY
PRIVATEER WITH 55
PRIVATEER PISTOL AND
ARKANAUT CUTTER

1 3 3 1/3

8 2 3 1/3 3 3 12

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Runemark Reactions

Return Fire: A fighter can make this reaction after they are targeted by an attack action but before the hit
rolls are made if the attacker is within range of at least one of the target's weapons. For each hit roll from that
attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2
damage points to the attacking fighter instead.

Runemark Abilities

[Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of
this fighter.

[Double] Master the Skies: Until the end of this fighter's activation, add 1 to the damage points allocated
to enemy fighters with the Fly runemark by each hit and critical hit from attack actions made by this
fighter.

[Double] Supercharged Endrinharness: Until the end of this fighter's activation, add 1 to the Strength
and Attacks characteristics of melee attack actions made by this fighter.

[Triple] Fight for Profit: Until the end of the battle round, add 1 to the Attacks characteristic of melee
attack actions made by friendly fighters while they are within 3" of this fighter. If this fighter is carrying
treasure or is within 3" of an objective, add 1 to the Attacks characteristic of all attack actions made by
those fighters instead.

[Quad] Timed Charges: A fighter can only use this ability if they are within 3" of an enemy fighter.
Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this
fighter. Then, this fighter makes a bonus disengage action or a bonus move action.

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Runemark Abilities

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UNIVERSAL REACTIONS
Reaction

Counter: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made.
For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1,
allocate 2 damage points to the attacking fighter instead.

Take Cover: A fighter that is in cover can make this reaction after they are targeted by a missile attack action but before the
hit rolls are made. After the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit becomes a hit
instead. Fighters with the Mount runemark ( ) cannot make this reaction.

Strike Them Down: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage
action but before that fighter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy fighter.

UNIVERSAL ABILITIES
Runemark Ability

[Double] Rush: Add 1 to the Move characteristic of this fighter until the end of their activation.

[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this fighter until
the end of their activation.

[Triple] Respite: A fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a
number of damage points allocated to this fighter equal to the value of this ability.

[Triple] Inspiring Presence: Pick a visible friendly fighter within 6" of this fighter that has not activated yet
this battle round. You can activate that fighter immediately after this fighter's activation ends.

[Quad] Rampage: This fighter can make a bonus move action up to a number of inches equal to the value of
this ability. Then, they can make a bonus attack action.

WARCRIER.NET

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