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WARBAND ROSTER 995 PTS
KAVALO S CENTARI MORTEK CYKLOPTIAN
235 WITH DREAD GLAIVE 145
3 5 4 2/4
1 3 5 2/4
7 4 20 4 4 18
MORTEK CYKLOPTIAN AVIARCH HARPY
WITH NADIRITE BIDENT 145 115
1 4 4 1/4
2 3 5 1/5
4 4 18 5 4 10
AVIARCH HARPY TERATIC PROWLER
115 80
1 4 4 1/4 1 3 3 2/4
5 4 10 4 4 10
TERATIC PROWLER TERATIC PROWLER
80 80
1 3 3 2/4 1 3 3 2/4
4 4 10 4 4 10
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Runemark Reactions
Predatory Ravage: A �ghter with the Teratic Cohort runemark can make this reaction aer all the
damage points from an enemy �ghter's melee attack action have been allocated to them. e reacting
�ghter can make a bonus melee attack action that targets the attacker. When a �ghter uses this reaction,
you can discard one of your saved wild dice. If you do not, subtract 1 from the Attacks characteristic of
that attack action, and subtract 1 from the damage points allocated by each hit and critical hit from that
attack action (to a minimum of 1).
Runemark Abilities
[Double] Bestial Leaps: is �ghter can make a bonus move action of up to 3", and can �y when they
do so. When a �ghter uses this ability, you can discard one of your saved wild dice. If you do so, this
�ghter can make a bonus move action of up to 4" instead, and can �y when they do so.
[Double] Eyes of Katakros: Roll a number of dice equal to the value of this ability. For each roll of 5+,
add one wild dice to your saved wild dice. is ability cannot be used more than once per battle round.
[Double] Nadirite Strike: Add 2 to the Attacks characteristic of the next melee attack action made by
this �ghter. When a �ghter uses this ability, you can discard two of your saved wild dice. If you do so,
critical hits are scored on a 5+ for that attack action.
[Triple] Unleashed Rage: One critical hit from the next melee attack action made by this �ghter in this
activation scores 1 additional critical hit. When a �ghter uses this ability, you can discard two of your
saved wild dice. If you do so, one critical hit from the next melee attack action made by this �ghter in
this activation scores 2 additional critical hits instead.
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Runemark Abilities
[Triple] Artery-severing Strike: A �ghter can use this ability only if an enemy �ghter has been
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Runemark Abilities
allocated 1 or more damage points by a melee attack action made by them this activation. Until the end
of the battle round, each time that enemy �ghter makes a reaction, or an action other than wait, roll a
number of dice equal to the value of this ability. For each roll of 2+, allocate 1 damage point to that
�ghter.
[Quad] Savagery Unbound: Each friendly �ghter with the Teratic Cohort runemark in this �ghter's
battle group can make a bonus move action. When a �ghter uses this ability, you can discard two of
your saved wild dice. If you do, each friendly �ghter with the Teratic Cohort runemark can make a
bonus move action instead.
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UNIVERSAL REACTIONS
Reaction
Counter: A �ghter can make this reaction aer they are targeted by a melee attack action but before the hit rolls are
made. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking �ghter. For each hit
roll of 1, allocate 2 damage points to the attacking �ghter instead.
Take Cover: A �ghter that is in cover can make this reaction aer they are targeted by a missile attack action but before
the hit rolls are made. Aer the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit
becomes a hit instead. Fighters with the Mount runemark ( ) cannot make this reaction.
Strike em Down: A �ghter can make this reaction when a visible enemy �ghter within 1" of them makes a disengage
action but before that �ghter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy �ghter.
UNIVERSAL ABILITIES
Runemark Ability
[Double] Rush: Add 1 to the Move characteristic of this �ghter until the end of their activation.
[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this �ghter
until the end of their activation.
[Triple] Respite: A �ghter cannot use this ability if they are within 1" of any enemy �ghters. Remove a
number of damage points allocated to this �ghter equal to the value of this ability.
[Triple] Inspiring Presence: Pick a visible friendly �ghter within 6" of this �ghter that has not activated
yet this battle round. You can activate that �ghter immediately aer this �ghter's activation ends.
[Quad] Rampage: is �ghter can make a bonus move action up to a number of inches equal to the
value of this ability. en, they can make a bonus attack action.
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