Rokyark WEAPONS: Dagger, Longbow, Longsword, Shortbow, Shortsword, Spear, Staff; ARMOR:
Chainmail, Leather armor, Mithral chainmail
www.shadowdarklings.net LANGUAGES: Common, Goblin
Goblin: KEEN SENSES: Can't be surprised.
Ranger: HERBALISM: INT check to prepare a herbal remedy you choose. If fail can't try
11 +0 15 +2 Goblin
to prepare that remedy again until rested. HERBS: [DC 11] SALVE: Heal 1HP, [DC 12]
STIMULANT: Can't be surprised for 5 rounds, [DC 13] FOEBANE: ADV on attacks and
damage vs one creature type you choose for 1d6 rounds, [DC 14] RESTORATIVE: Ends a
poison or disease, [DC 15] CURATIVE: as Potion of Healing
Ranger: WAYFINDER: Trained in navigation, tracking, bushcraft, stealth and wild animals
Ranger-1: STAT BONUS: +2 to Dexterity
16 +3 11 +0 Ranger
12 +1 12 +1 1 0 10
11 5
Wanderer
7 14 Leather armor
Dagger Backpack
Bag of coins (16)
Longbow
Lawful Arrows (20)
Flint and steel
DAGGER: +3 (N), 1d4 (FIN) Torch
Torch
LONGBOW: +3 (F), 1d8 (2H)
Chirurgeon
Odin