Drablands
The Drablands are a large overarching location in Tri Force Heroes.[1] It is the world that contains every Level.
Features and Overview
The Drablands are described as a world filled with dangerous enemies and obstacles.[2] It features many lands of various regions, including woodlands, ice caverns, and deserts, among many others. It is the domain of Lady Maud, also known as the Drablands witch.[3] The Drablands can only be entered through the Triforce Gateway in Hytopia Castle, and only a trio of chosen heroes may venture through it.[3][4]
After The Lady curses Princess Styla to wear an ugly irremovable outfit, King Tuft searches for chosen heroes, as only a trio of such can enter the Drablands. If Link is without allies, the Doppel Master will awaken two Doppels in his image to accompany him into the lands.
Areas
- See Coliseum for the identically named Coliseum levels.
The Drablands are divided into nine regions called Areas. Each of the first eight Areas has four Levels, which are each divided into five sections called Stages.
Area | |
---|---|
Unlock Condition | Unlocked by default |
Description | The Woodlands consist of grassy, forested areas with rivers, earthy caves and ancient ruins, inhabited by Moblins, Buzz Blobs and Totem Dekus. Its basic mechanisms such as Floor Switches and Shock Switches teach the fundamentals of Toteming and teamwork among the Links. |
Levels | |
Items Introduced | |
Mini-Boss(es) | |
Boss(es) | |
Area | |
Unlock Condition | Clear the Forest Temple |
Description | |
Levels | |
Items Introduced | |
Mini-Boss(es) | |
Boss(es) | |
Area | |
Unlock Condition | Clear the Forest Temple |
Description | The Volcano is explored from the inside, where hostile caves contain Fire geysers, pools of Lava, and packs of Hinoxes. The more spacious areas are traversed by rickety Mine Carts and Swinging Platforms. |
Levels | |
Items Introduced | |
Mini-Boss(es) | |
Boss(es) | |
Area | |
Unlock Condition | Clear the Forest Temple |
Description | |
Levels | |
Items Introduced | |
Mini-Boss(es) | |
Boss(es) | |
Area | |
Unlock Condition | Clear the Water Temple, Fire Temple and Ice Temple |
Description | |
Levels | |
Items Introduced | —Not Applicable |
Mini-Boss(es) | |
Boss(es) | |
Area | |
Unlock Condition | Clear The Lady's Lair |
Description | An arid region where all Sand is Quicksand, and Enemies like Leevers and Hokkubokku lurk under the surface. Many structures and etchings are reminiscent of Ancient Egypt, and are filled with traps such as rolling Spiked Rollers, invisible floors, and see-saw platforms. |
Levels | |
Items Introduced | —Not Applicable |
Mini-Boss(es) | |
Boss(es) | |
Area | |
Unlock Condition | Clear The Lady's Lair |
Description | The haunted remains of a dark and foreboding palace, filled with Enemies spectral and undead. The Links once again enter at ground level, this time descending further into deathly, decaying depths. |
Levels | |
Items Introduced | —Not Applicable |
Mini-Boss(es) | |
Boss(es) | |
Area | |
Unlock Condition | Clear the Desert Temple and Grim Temple |
Description | A magnificent castle in the sky, built upon perilous, floating platforms. In order to finally confront Lady Maud, the Links must use all the skills they have learned to overcome obstacles that combine elements of previous Areas. They will battle the gold-plated Sky Soldiers and dragon-like Aeralfos, and glide with the Cuccos. |
Levels | |
Items Introduced | —Not Applicable |
Mini-Boss(es) | |
Boss(es) | |
Area | |
Unlock Condition | Clear nine Levels or Drablands Challenges; speak to The Great Tripini |
Description | Added through the Ver. 2.0.0 update. |
Levels | —Not Applicable |
Items Introduced | —Not Applicable |
Mini-Boss(es) | —Not Applicable |
Boss(es) |
Area | Unlock Condition | Description | Levels | Items Introduced | Mini-Boss(es) | Boss(es) |
---|---|---|---|---|---|---|
Unlocked by default | The Woodlands consist of grassy, forested areas with rivers, earthy caves and ancient ruins, inhabited by Moblins, Buzz Blobs and Totem Dekus. Its basic mechanisms such as Floor Switches and Shock Switches teach the fundamentals of Toteming and teamwork among the Links. | |||||
Clear the Forest Temple | ||||||
Clear the Forest Temple | The Volcano is explored from the inside, where hostile caves contain Fire geysers, pools of Lava, and packs of Hinoxes. The more spacious areas are traversed by rickety Mine Carts and Swinging Platforms. | |||||
Clear the Forest Temple | ||||||
Clear the Water Temple, Fire Temple and Ice Temple | —Not Applicable | |||||
Clear The Lady's Lair | An arid region where all Sand is Quicksand, and Enemies like Leevers and Hokkubokku lurk under the surface. Many structures and etchings are reminiscent of Ancient Egypt, and are filled with traps such as rolling Spiked Rollers, invisible floors, and see-saw platforms. | —Not Applicable | ||||
Clear The Lady's Lair | The haunted remains of a dark and foreboding palace, filled with Enemies spectral and undead. The Links once again enter at ground level, this time descending further into deathly, decaying depths. | —Not Applicable | ||||
Clear the Desert Temple and Grim Temple | A magnificent castle in the sky, built upon perilous, floating platforms. In order to finally confront Lady Maud, the Links must use all the skills they have learned to overcome obstacles that combine elements of previous Areas. They will battle the gold-plated Sky Soldiers and dragon-like Aeralfos, and glide with the Cuccos. | —Not Applicable | ||||
Clear nine Levels or Drablands Challenges; speak to The Great Tripini | Added through the Ver. 2.0.0 update. | —Not Applicable | —Not Applicable | —Not Applicable |
Drablands Challenges
Once an Area's guardian boss is defeated, the Drablands Challenges are unlocked. These challenges provide three more difficult versions of each Level, such as completing it with a time limit or with fewer Heart Containers. Materials awarded at the end of a Level differ slightly, allowing the Links to earn better rewards by tackling harder missions. Once all of an Area's challenges are completed, Link can visit King Tuft in order to receive some of the rarest Materials that can only be obtained through the Coliseum otherwise. Once all 128 Drablands Challenges are completed, Link is rewarded with a Gold Rupee worth 300.
Trivia
- The Legend of Zelda: Encyclopedia suggests that the Drablands may have become the Valley of Death from The Adventure of Link, citing similar ruins and temples, though it does not state it as fact.[5]
Nomenclature
The term "drab" can mean boring, or a lack of color and brightness. This is in contrast to Hytopia's fashion-obsessed nature.
Language | Names | |
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This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
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Artwork of the Woodlands
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Artwork of the Sky Realm
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The Drablands map without the Den of Trials
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The Drablands map with the Den of Trials
References
- ↑ Encyclopedia, Dark Horse Books, pg. 306
- ↑ "It's dangerous to venture into the Drablands, a world packed with enemies and unexpected obstacles. Luckily, you've got the combined power of three heroic Links!" — North American Tri Force Heroes site , , retrieved October 15, 2015.
- ↑ 3.0 3.1
The king, too, was in agony. As only chosen heroes may enter the witch's domain, the despicable Drablands, King Tuft issued a call to kingdoms near and far for a hero to save the day.
— N/A (Tri Force Heroes) - ↑
This is a Triforce gateway. Using its power is the only way to travel to the Drablands. Only when three heroes gather will the Triforce's power awaken and allow for travel between the worlds. The way will not open for one hero alone.
— Match Master (Tri Force Heroes) - ↑ Encyclopedia, Dark Horse Books, pg. 61