Showing posts with label Knight Models. Show all posts
Showing posts with label Knight Models. Show all posts

Wednesday, 14 June 2017

Batman Miniature Game Penguin Lieutenant.

Another addition to my Penguin Crew this time another Large release. The Lieutenant is a henchmen and weighs in at 50 rep which is expensive for a Penguin Henchmen. This guy is an awesome single piece figure. This guy is Large (more obvious in last pic) so comes on a 40mm base.

Stats wise he is upper Henchmen level Willpower 5, Move 2, Attack 4, Defense 3, Endurance 7 and the usual Special 3. Attack 4 is great making him hard to block and potentially dishing out 8 Stun.

Trait wise he has Large (obviously) adding various bonuses and a negative. Large means he can move 12cm basic instead of the normal 10cm. Cannot be pushed, grabbed or knocked down by smaller models, Can reroll endurance and recovery tests. Being large he adds +1 to pings for being big so a 4+ ping becomes a 5+ so more vulnerable to missile attacks.

The Lieutenant has a biker jacket (ignore the sharp rule) making it harder for enemies to wound successfully. Mobster which means he gets a free attack when outnumbering. Take Cover a nice boost to henchmen within 10cm when activated giving them all a Defense Counter for free. Reinforced gloves so his attacks do double stun damage and finally Taunt which allows him to move an opponents counters when within 10cm into attack. Useful for removing defense dice on models who have already activated and for messing with other peoples plans as you can move SC counters preventing flying or activating other abilities.

As a Henchmen he can be given equipment as well and Penguin has plenty of cash for extra gear. I am forming some plans with the original Penguin crew I had but need to think about the equipment a bit more.



The whole crew so far with Emperor Penguin. (Doh I forgot about my Titan Thug!)

The original Penguin and the guys.

Sunday, 11 June 2017

Batman Miniature Game Emperor Penguin

Another batman character finished this week. This time it the Emperor Penguin a new leader character for the Penguin crew. I hadn't heard of him before . After his family was murdered he joined and climbed through the ranks of Penguin's establishment

 Emperor Penguin real name Ignatius Ogilvy or sometimes called Emperor Blackgate was one of the Penguin's right hand men firmly becoming a favourite. When the Joker returned to the city Cobblepot was rounded up to help with his plan at Arkham Asylum. Leaving Ignatius in charge he decided to not just manage but to take over the Penguin's operation for his own ends.

Taking up on a debt owed him by Poison Ivy Ignatius used a combination of Bane's venom, Man bat serum and some of Ivy's own manipulation created turned him into a hulking blue monster of a man with superhuman strength and durability.

In game terms Emperor Penguin is very much a close combat character. Emperor Penguin's stats are very good he cost 111 reputation which is a big chunk but he is worth it. Willpower 7 and Strength 3+ is very good, Movement 3, Attack and Defense 4 are all high end. Endurance 9 is brill he can take some real punishment and the usual 3 special everyone gets.

The only weapon is a chain which has is single stun, has reach (3cm range for melee) and is heavy (increasing his strength to 2+ when using it.)

Traits are as follows, Fast allowing to reroll movement dice, Dirty Money adding $300 funding to equip/recruit people into the crew. Master Fighter gives him +1 to hit with unarmed attacks, Regeneration allowing him to recover 1 damage each turn for the cost of a special counter. Reinforced gloves meaning his unarmed attacks do double stun. Scheming 1 allowing you to hold back a character during the planning phase allowing you to work around your opponents plan. Finally he has tough skin which is -1 to damage rolls against him.

As you can see he is quite a tough package and totally different to the smaller Penguin leaders who require protection and are much slower. Allows you to get stuck in I am going to pickup Sickle the Penguin's bodyguard as he would suit this leader better being able to keep up with him and dish out the hurt in combat as well as potentially absorb some attacks from his bodyguard trait.

I am going to return to playing with a Penguin crew my grasp of the game is much better now and I now understand the idea behind the Penguin play style a bit better. Penguin's crew has weak henchmen in comparison to many other crews but has bonuses for chaining activations. This leader doesn't have it but both the Versions of Penguin (Comic and Arkham Knight) have the mob rule giving +1 to lets go meaning a Henchmen can activate straight after another on a 3+. Utilising radio's or keeping them near Sickle also gives a reroll to this. Most henchmen also have the mobster rule allowing them +1 attack when outnumbering someone. This will require a lot more planning on my part but I have though up some good combo's and as Penguin's crew being larger than most I can get away with activations still. Though my opponent will still get more passes but as there is no way of adding in Informer I can't change that either way.





Tuesday, 6 June 2017

Batman Miniature Game Aaron Cash and Quick Response Team

Been mega busy school holidays, camping and work. Had meant to post these a week ago and only just gotten around to writing up this post.

Anyway this is a Law crew expansion box. Aaron Cash and his Quick Response team (QRT's for short). Aaron Cash is one of the tougher guards of Arkham Asylum he hates Killer Croc who severed his hand. Cash is a Law Sidekick but can also be taken in a Batman crew as a Free Agent if Batman is present (Affiliation). The rest of the QRT who are henchmen rank can be taken by Law, Batman and Green Arrow lists including Organised crime and other lists with characters who have the Corrupt trait.

This set nicely boosts my Law forces with some really good henchmen. There are a lot of guns in which seem to be keep getting added to the game recently. These guys are a lot cheaper funding wise than SWAT guys meaning you still have room for equipment if you make up the rest of your crew the Funding free cops and Sidekicks. The whole pack comes in at a neat 150 rep $1000 funding.


Aaron Cash. 55 rep $150
Cash weighs in at 55 rep $150 funding as he has a standard 3 ammo shotgun (which is very cheap). I take him as my Boss meaning he his free of funding. Cash's stats are about average for his reputation cost he has good strength 4+, Attack 4 (meaning he can roll 4 dice) and a decent endurance of 6.

Cash has got some nice traits he has the claw trait meaning his basic attacks cause a single Blood/Stun damage instead of a single stun and at strength 4+ he has a good chance of wounding. No rerolls mind which is a shame but for his rep this is still good.

Cash and all his QRT's wear Bullet proof vests reducing the power somewhat of firearms. Cash also has Unstoppable meaning for every strike in melee you need to successfully block twice to stop one of his. Meaning some attacks will make it through.

Cash also has the searcher trait reducing your opponents Strategy points by 1. I intend to run him with Batwoman who also has Searcher reducing my enemies points by 2 as it stack. Meaning they can only take the cheaper less effective strategies.

Aaron cash is a single piece (yay!)



QRT 1 L Lawrence. 27 Rep $100
Lawrence carries a Riot gun with 3 ammo for only $100 funding which is a bargain it is RoF 2 (number of dice/shots per ammo) but only does double stun. Its got no range limit so can providing Lawrence can see you he can shoot you and its damage is Mechanical so wounds on 3+ and isn't affected by bullet proof vest either. If you manage to score a critical you stand a good chance of getting a KO as it can potentially put 6 stun damage on someone. The other weapon Lawrence carries is an extendable baton which has reach (melee attacks within 3cm) and heavy increasing his strength to 4+.

Traits wise all the QRT's have bulletproof vest and then come with an individual trait Lawrence's being Arrest allowing him to remove KO models as casualties. Stats wise they have decent Willpower 5 and a defense of 3 and Endurance 5 meaning they stick around that little bit longer compared to cheaper henchmen.

Lawrence comes in 3 pieces both his arms and body.



QRT 2 Salvador. 33 rep $350
This is one of my favourites from the set I love the look and the pose in particular. Salvador has exactly the same stats and traits as Lawrence. Salvador's individual trait is Street Guy meaning he can crouch for saving him a counter and increasing his pings against shooting by +1 to his ping rolls. Salvador's weapon is where he shines. Salvador is armed with a Custom Carbine. Carbines are medium range (40cm providing they can see a target past 30cm due to light restrictions) do less damage at only a single blood but have a RoF of 5 and it has the Assault X rule. Which is Assault 3 on Salvador meaning he can move and still fire off 3 shots. Its also equipped with a silencer meaning models with dodge can't dodge :) so he is good for hunting acrobats. Salvador also has an extendable baton as Lawrence does so adds a bit more combat muscle

Salvador's gun has 2 ammo so I think he is ideal to run forward and camp on ammo. Getting a bonus to his pings from crouching and  able to reload his Carbine from the objective. If he has no ammo left or is not on an ammo objective he can fight across it with the reach from his baton.

Salvador comes in two pieces his body and his weapon with the hands attached to it.



QRT 3 Jenette Vassilli. 35 rep $400

Vassilli is the most expensive of the 3 henchmen in the pack both in rep and funding. As you can tell by the pose the character is very much a sniper. Vassilli has a Precision Rifle with 4 ammo meaning she can shoot 4 out of 6 turns in most games. 2 are standard ammo which has no range cap is RoF 2 and does 2 Blood 1 Stun damage per shot.

Vassilli's second ammo is AP ammo (Armour Piercing). it is one use so can't be reloaded from ammo crates or be increased with equipment but it does 3 blood per shot and had the Anti-tank trait which ignores bullet proof vests and some other armour types. Vassilli must also Aim to use this ammo meaning she can't move at all even after shooting.

The third and final ammo is again one use and is AM Ammo (Anti Material I think?) this is only medium range only causes 2 blood damage but has the effect of Enervating 3 meaning once hit the target loses 3 of its Action Counters. Its not cumulative so I would probably split my shots just to get more of a benefit from it.  The loss of 3 counters can really mess with peoples plans and on most henchmen (usually Willpower 4/5) may even prevent them from activating other than to move as if it damages with its double blood they would lose an additional counter anyway from the double damage. 

For Vassili's stats they remain the same as the others but for personal traits she has bullet proof as the others but has Radio (reroll lets go rolls. useful for a double activation after pinning a model down) and tracking which allows Vassili to place 2 counters into special and move 2d6 in the victory phase hopefully allowing her to line up a shot for the next round.

Vassili was a little bit fiddly to go together she comes in 4 parts body, the left leg, left arm and right arm with rifle. the leg was awkwardly cut and I had to do some filing and fillng to get a good fit and arrange the rifle properly. 




Shot of the whole crew box.

I have a few more Batman miniatures coming up as I have got some reinforcements for my Penguin crew but I also am working on a load of Crooked Dice figures as I am going to there 7TV day at the Wargames Illustrated HQ in July so uber excited for that one.

Thursday, 25 May 2017

Batman miniature Game SWAT Echo & Bravo

Working my through my Law models next up are a couple of the Swat team members. Echo is part of next tournament list and Bravo I need for a demo game I'm running this week for some friends.

These are older models and as such were a pain to put together. Echo was ok being the new Swat member in the Comissioner Loeb crew set but Bravo is old school coming with Comissioner Gordon and the other Swat members Alpha and Delta.

Both models come in several pieces. Legs, Torso, Arms and Head. Bravo's issue is you have to bend the shotgun to get them to fit onto the body and unfortunately its very hard to untwist. I've done the best I can with it and have seen quite a few noodly shotguns in my games.

Echo is very much an objective grabber he has good endurance and movement. A Bullet proof vest to mitigate firearms. Echo has gone through several errata over time adding Brutal allowing him to rerolls the collateral in order to increase the chance of getting the critical push that it does. Recently they added Lethal Blow which is a special attack which if successful renders your enemy senseless losing all there action counters.




Bravo also has the same stats as Echo good endurance and movement but his main use is mobile firepower with his shotgun. It is only single Rate of Fire so there is no downside to keeping still to increase it for more shots. Allowing you to just advance laying down fire as you advance up onto an objective. I find shotguns a bit hit and miss personally I always seem to miss when using mine lol




Sunday, 21 May 2017

Batman Miniature Game Gold Card Sgt Winslow

At the recent tournament the prize I selected from the pool was a Tournament or Gold Card. A new profile for an existing miniature. In this case it use the Gotham Policeman who normal is a minion anyway and used to fill out lists as he is only 16 rep.

Sgt Winslow Gold Card

Gotham Policeman (who you can take 3 of in a list. Shame they don't do anther pack of cops for this with alt sculpts especially when the female cop in the other police pack is also a minion).


This version of the Gotham Policeman has been renamed to Sgt Winslow based on the Officer from Diehard that first gets called to investigate Nokatami Plaza. Also in the US Series Family Matters (I am not familiar with this show at all). Sgt Winslow can only be taken in Law crews so I can't use him in Green Arrow or Batman lists which is a shame really.

Anyway Sgt Winslow get a nice bump in his stats he is 12 rep more but has higher Endurance and increased strength, Gains detective (cancels a pass), Bullet Proof vest (4+ to with firearms rather than the usual 2+, Veteran (able to reallocate 2 Action counters upon activation) and Order (can spend a SC and get a friendly model to redistribute 2 of there counters).

Sgt Winslow still keeps Arrest and Lantern which can be useful though Lantern I rarely see used.

His weapon has changed from a baton to a tonfa which is Handy and Defensive (Rerolls to hit and block) rather than handy and heavy. (rerolls to hit and +1 strength)

I hope to use Sgt Winslow in my Law Forces crew replacing the Agent O'Connell Officer with the Tazer as a similar price in Reputation but I prefer the durability of the bullet proof vest and the rerolls to blocks is very handy to have. Sgt Winslow will be my objective sitter most likely with the a Whistle equipment giving him the Halt! trait allowing him to slow down enemies approach.

Anyway I felt I needed to make a model of him (I fortunately had a spare set of Gotham Police 1) I trimmed down the baton to keep it more Tonfa like and sculpted on a bullet proof vest using milliput.

I am quite pleased with results and look forward to getting him on the table in my Law crew.



Thursday, 18 May 2017

Batman Miniature Game Batwoman

The First Sidekick for my Law Forces crew finished (and of course she can be in a batman crew as well) Law Forces lists when being built tend to get very large numbers wise very quickly as they don't have many hard hitting models. They tend to have lots of firearms so the funding gets eaten up quickly leaving you to take lots of the Cheap Cops Gotham Policeman/Woman which you can take upto 3 of each.

Batwoman comes in at 95 rep so takes up a good chunk of reputation. Batwoman is a decent fighter, has a batclaw and has medium ranged remote control batarangs and night vision meaning they can used at there full range and ignore pings in there path. Batwoman is also has Searcher a trait you rarely see reducing your opponents strategy points by 1.

Batwoman also has the Criminology trait cancelling the runaway trait when within 30cm (Can't be arrested) so very useful for your cops arresting KO models. Especially hard hitting ones like Dark Knight Rises Bane.

I really enjoyed painting this model but as an older sculpt came in odd pieces. Namely a separate head and lower right leg...... Which annoyingly with how much the cape overhangs the base had to be pinned. I am hoping she survives gaming use and will be stored carefully. I have add some weight to the front to try and compensate for the cape.

I also had a disaster with the base coated model dropping the box I store them in breaking off the head and chipping the paint! I am glad she if finished as I really like the sculpt and look forward to using her on the table.





Monday, 24 April 2017

Batman Miniature Game Rick Flag

Just returned from a lovely Easter weekend and the rest of the following week as we sauntered off to lovely Devon for a break with family. Weather was kind and it flew by and ended to soon!

I had hope to return home to this figure arriving in the post but sadly its been delayed. Fortunately as I wanted him for a Tournament on the 28th Pulp Citizen has come to the rescue and loaned me his Rick Flag so I can get it painted and will replace it when mine eventually comes.

Rick Flag Is a Sidekick in a Law crew . But in the movie he is commander of the Suicide Squad and in love with Enchantress one of the members (no further spoilers).

In game terms he can be included in the Squad as he is listed amongst its members and can be the Boss. The Suicide Squad have some cool rules like Suicide Mission meaning they have to score a number of VPS each turn or risk a random member being blown up. The Leader/Boss is always exempt from this rule however as are a few members who have the Volunteer rule like Flag and Katana they can still be put in the pot for selection but nothing happens if you they get selected.




  
My current planned list I am taking to the Tournament is pictured above. Harley is a sidekick and can also be the boss. This means she can't be blown up, Rick Flag and Katana are volunteers so can't be blown up either if randomly selected. I am hoping not to lose to badly that it comes to this!

Harley her self is highly mobile and has some nice buffs like Confusion which weakens opponents and prevent them from using some traits that require Special Counters to be used. Harley also has her bat and a nice ranged attack with her pistol.

Captain Boomerang is there to generate VP's with hit Primary Target loot then go sit on my opponent's objectives lobbing boomerangs at any who come near.

Rick Flagg is to advance and pick off henchmen with his guns and hopefully get into a position to use his multifire rule boosting his rate of fire if he doesn't move.

Deadshot is also there to provide some more long ranged shooting mowing down henchmen. His Bullet Time attack which allows him to move and shoot with two ranged weapons will be used to blow a chunk in my opponents crew. Or in concert with Harley's Confusion (lowers def/att) to try and take down tougher higher defense targets.

Katana is there to fill out the crew and pick off weakened henchmen and protect Harley a little.


All my Movie themed Suicide Squad members. I just hope Knight models release Amanda Waller and some Special Forces to accompany Rick Flag.

Thursday, 13 April 2017

Batman Miniature Game Diablo (Suicide Squad)

In the mood to get some more figure finished I plucked up the courage this week to crack on with the last few Suicide Squad members.

These last two have lingered until last mainly due to them both requiring tattoos of some sort painting on them.

Diablo is plastered in them some of which I had to omit mainly because the areas where they were to go are just to small.

The facias one are done to make his head appear like a skull. I really love his character in the movie and the comics which I have recently read he is awesome

Sadly I am not sure how much I well get out of him. Diablo is quite a cheap free agent at 50 reputation he has some really cool rules but what let's him down is his Regrets trait meaning he has to fail a Willpower test everytime he activates in order to attack anything. It's a flavoursome rule those who have seen the movie will know he has to be goaded into Action because of his past.

I like the rule just which it had been reversed so that you had to pass a test in order to make attacks mainly because Deadshot had the leadership ability allowing reroll failed tests and if you had see the film there is a really cool bit where he goads Diablo into using his powers.

Anyway he is done and I shall give him at least one run out for a game. I am hoping we get different version of him when they release the magic expansion. 

I stuck to the studio scheme but chickened out trying to paint the gang symbols on jacket.

Harley Quinn is also finished but I need to re shoot the pics as my finger is in most of them....





Saturday, 1 April 2017

Batman Miniature Game Deadshot (Suicide Squad)

Firs Batman miniature done for a while he has been sat started since before Christmas I think but as he has not fitted in any lists sort drifted along. I was also having colour scheme quandaries as well so it got bogged down and put away. Anyway I have a tournament coming up end of April and I'm tempted to get take the Suicide Squad. This version of Deadshot brings a lot of firepower like his previous two versions but its his bullet time special rule meaning he can move and fire two of his guns in one turn. Depending on the combo he can put out 7 shots at short range or 5 at medium meaning something is going to die.....





 One of potential Suicide Squad lists. 345 rep Captain Boomerang for his Primary target loot. Copperhead for Bat signal countering as she has undercover. Deadshot for blowing the crap out of threats. Katana for slicing and dicing. Croc to jump out the sewer onto an objective and hold on for defend/hold on for dear life. I have some other configs in the works but need some other models to take these lists.


Sunday, 19 February 2017

Batman Miniature Game Schoolboy

Been a hectic week had meant to post this last week but never found the time. The wife had a surgery on her leg Monday so have been busy doing all the chores etc the op went well but rest and recovery has been hampered by Mrs Brummie catching the lurgy on top meaning every time she tried to sleep fits of coughing woke her up. On the mend though now so all good.

Anyway on to my post this is my final merc from the Bird and mercenaries booster for the Bane crew. As you can see he is armed with a rocket launcher a weapon only available to 2 or 3 crews now. There is an RPG for Joker crews but they are not quite the same rules wise. 

As per all ranged weapons they have a heavy funding cost weighing in at 33 $500 rep with 2 lots of ammo for his rocket launcher. I'm not sure how much mileage I'd get out of Schoolboy he is not as efficient as an Assault Rifle for damage output but could be useful against swarms with an explosive template and against armoured targets. My main concern is he only gets two shots off and can't move or fire either so if he misses then thats it nothing happens with the shot. I'd struggle to justify his funding in a typical came as you only get $1500 funding and this would be a significant chunk spent.

Interestingly though he has the Soldier of Fortune Trait and is the second with this trait (TNT being the first) If I wish to use more than one character with this trait then I have to include the Sidekick Bird as he is Soldier of Fortune Boss allowing you take more than one. I am hoping we see another one but i'm not sure what they'd be equipped with.