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Pull requests: MegaMek/mekhq

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Pull requests list

Fix: #6998 Fixed Tactics Bonus to No Longer Use the Tactic Number as a Bonus Bug Severity: Critical Issues described as critical as per the new issue form
#6999 by IllianiBird was merged May 14, 2025 Loading…
Fix: Restored Missing Character Profession in Person View Bug GUI Personnel Personnel-related Issues Severity: Medium Issues described as medium severity as per the new issue form
#6992 by IllianiBird was merged May 14, 2025 Loading…
Improvement: #6878 Added the Ability to Hide Personalities on Individual Characters Personnel Personnel-related Issues UX User experience
#6991 by IllianiBird was merged May 14, 2025 Loading…
Fix: #6948 Fixed Artillery Skill Only Being Factored into a Character's Experience Level when Use Artillery Skill is Disabled Bug Personnel Personnel-related Issues Severity: High Issues described as high severity as per the new issue form
#6989 by IllianiBird was merged May 14, 2025 Loading…
Fix: #6967 Crew can be assigned to dual cockpits
#6986 by psikomonkie was merged May 14, 2025 Loading…
Fix: Corrected Command Paralysis description Bug Data Hammertime Severity: Low Issues described as low severity as per the new issue form
#6983 by IllianiBird was merged May 14, 2025 Loading…
Fix: Stopped New Civilians Spawning While Not On Planet via Marriage; #6954 Fixed Inability to Disable New Civilians via Marriage Bug Campaign Options Relates to, or includes, campaign option changes Personnel Personnel-related Issues Severity: Medium Issues described as medium severity as per the new issue form
#6982 by IllianiBird was merged May 14, 2025 Loading…
Fix: #6788, #6979 Fixed Naming of MekTech Portrait Folders & Portraits Bug Data Hammertime Personnel Personnel-related Issues Severity: Medium Issues described as medium severity as per the new issue form
#6981 by IllianiBird was merged May 14, 2025 Loading…
Fix: #6955 Fixed Personnel Cleanup to be More Reliable Improvement to Existing Feature Used with the RFE tag to indicate an improvement to an existing feature Personnel Personnel-related Issues Tests Issues or Pull Requests related to the project tests
#6980 by IllianiBird was merged May 19, 2025 Loading…
Fix: #6957 Fixed Description of Facility Assault Standard Scenario to Make Clear That the Facility Must Be Destroyed Bug GUI Severity: Medium Issues described as medium severity as per the new issue form StratCon Bugs relating strictly to StratCon
#6977 by IllianiBird was merged May 14, 2025 Loading…
Fix: #6971 Fixed SPA Subtypes Not Being Visible in Person View Panel Bug GUI Personnel Personnel-related Issues Severity: Medium Issues described as medium severity as per the new issue form SPA Any issue relating to SPA's. Includes Bugs and RFE
#6976 by IllianiBird was merged May 14, 2025 Loading…
Fix: #6972 Added 'Patrol' Combat Role to the Briefing Room Tutorial Panel Bug GUI Severity: Medium Issues described as medium severity as per the new issue form UX User experience
#6975 by IllianiBird was merged May 14, 2025 Loading…
Fix: Added Missing Commander Address from Convoy Roleplay Events Bug GUI Severity: Medium Issues described as medium severity as per the new issue form
#6974 by IllianiBird was merged May 14, 2025 Loading…
Improvement: Changed Logic for Mass Repair Mass Salvage Improvement to Existing Feature Used with the RFE tag to indicate an improvement to an existing feature Mass Repair/Mass Salvage Any issue around MSRS (RFE) Enhancement Requests for Enhancement, new features or implementations
#6973 by Dark-Hobbit was merged May 24, 2025 Loading…
Improvement: Added Scenario Briefing Dialog to Briefing Room on Scenario Start AtB GUI StratCon Bugs relating strictly to StratCon UX User experience
#6969 by IllianiBird was merged May 14, 2025 Loading…
Improvement: Changed Default Acquisitions Skill from Negotiation to Administration in Stock Presets and New Player Quickstart Campaign Campaign Options Relates to, or includes, campaign option changes Personnel Personnel-related Issues UX User experience
#6966 by IllianiBird was merged May 13, 2025 Loading…
ProTip! Exclude everything labeled bug with -label:bug.