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HKU & SZU
- China
Stars
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
[CVPR 2025] MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
[ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions
[ICRA 2025 Best Paper] MAC-VO: Metrics-aware Covariance for Learning-based Stereo Visual Odometry
📍PIN-SLAM: LiDAR SLAM Using a Point-Based Implicit Neural Representation for Achieving Global Map Consistency [TRO' 24]
Hardnet descriptor model - "Working hard to know your neighbor's margins: Local descriptor learning loss"