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Minimalist tutorial and code for doing something meaningful with Vulkan in 2026

C++ 245 18 Updated Feb 3, 2026

A modern static site generator by the Material for MkDocs team

Rust 2,854 72 Updated Feb 1, 2026

A framework for rapid prototyping and development of real-time rendering techniques.

C 1,097 82 Updated Jan 14, 2026

Jo Engine is an open source 2D and 3D game engine for the Sega Saturn written in C under MIT license

C 264 38 Updated Oct 14, 2025

Single header "no-allocation" KTX/DDS file reader

C 138 7 Updated Nov 3, 2025

Real-time GPU profiling layer for Vulkan applications.

C++ 85 9 Updated Feb 3, 2026

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 2,840 94 Updated Feb 3, 2026

C++ examples for the Vulkan graphics API

GLSL 8 Updated Aug 18, 2025

The ML Emulation Layer for Vulkan® provides an implementation of the ML APIs enabling ML workloads to be executed on any Vulkan® Compute capable device.

C++ 19 6 Updated Jan 26, 2026

Personal hobby project to experiment with various rendering techniques.

C++ 756 34 Updated Aug 5, 2025

A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls

C++ 105 8 Updated Nov 11, 2018

A ressource viewer/extractor for Theme Park (1994).

C# 8 Updated Nov 30, 2025

Newton Dynamics is an integrated solution for real time simulation of physics environments.

HTML 1,022 194 Updated Jan 17, 2026

Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025

Swift 47 1 Updated Jun 7, 2025

NcEngine: 3D game engine written in modern C++ and Vulkan

C++ 208 5 Updated Jan 28, 2026

A modern, high-performance C++17 graphics and compute library based on Vulkan

C++ 44 2 Updated Jan 21, 2026

Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension

C++ 109 14 Updated Jun 10, 2025

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 145 10 Updated Feb 3, 2026

NVIDIA Neural Texture Compression SDK

C++ 383 21 Updated Jan 23, 2026

Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing

C++ 60 2 Updated Dec 15, 2025

New repo collection for NVIDIA Cosmos: https://github.com/nvidia-cosmos

8,091 521 Updated Jan 6, 2026

Artwork and artwork license information from Dungeon Crawl Stone Soup

Python 135 34 Updated Sep 5, 2020

The render portion of Sample Viewer (glTF-Sample-Viewer)

JavaScript 75 13 Updated Feb 2, 2026

A snapshot of our vulkan backend code

C++ 327 9 Updated Nov 19, 2024

Single-header dependency-free BVH construction and traversal library.

C++ 1,057 67 Updated Jan 27, 2026

This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and hav…

C++ 143 17 Updated Jan 16, 2026

AsciiDoc support for Visual Studio Code using Asciidoctor

TypeScript 361 108 Updated Feb 4, 2026

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 673 50 Updated Nov 11, 2024

A utility for building Vulkan API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.

C++ 36 7 Updated Dec 21, 2025
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