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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Useful GLSL filters adapted for Processing
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
a helper to work with raymarching in THREE.js
Quick experiments on datamoshing effect using GPU optical flow approach