- Montreal, QC, Canada
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01:07
(UTC -05:00) - andbc.co
- @andyduboc
- andyduboc
- in/andbc
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Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.
Realtime softbody simulation in the browser with WebGPU
UI blur (translucent) effect for Unity.
@0b5vr/experimental - Experimental edition of 0b5vr
When you use eight values specifying border-radius in CSS, you can build organic looking shapes. Simply use our Generator at
A WebGPU Shading Language parser and reflection library for Javascript.
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
Smoothed-Particle Hydrodynamics (SPH) Liquid Simulation in Your Web Browser
Real-time global illumination using screen-space information for Unity HDRP
Unity Shader Graph: Custom Render Texture target sample
Figma plugin for creating beautiful, smooth shadows.
GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning
An extremely simple 3D SVG renderer (20KB minified)
Augmented Vertex Block Descent (AVBD) reference implementation
Experimenting with three.js based gradient mesh rendering
Fast and simple interaction manager for three.js for enabling mouse and touch events on 3D objects
A variant of the Largest Area Fit First (LAFF) algorithm + brute force algorithm
Apply boolean polygon clipping operations (union, intersection, difference, xor) to your Polygons & MultiPolygons.
Plain color conversion functions in JavaScript
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Raymarching abstraction for creating simple SDF animations with threejs
A real-time 3D fluid simulation implemented in WebGPU