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Implementation of the NEDI (New Edge-Directed Interpolation) by Xin Li & Michael Orchard

C# 10 1 Updated Nov 6, 2025

A 2D implementation of Radiance Cascades in Unity URP

C# 134 7 Updated Mar 2, 2025

Fast glass shader that doesn't require any RayTracing or RayMarching

C# 80 3 Updated Feb 9, 2026

A WebGPU Playground

TypeScript 17 Updated Feb 4, 2026

Surfel-based global illumination on the web

HTML 67 3 Updated Jan 29, 2026

Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).

Rust 1,524 33 Updated Feb 10, 2026

A real-time water simulation using WebGPU

TypeScript 157 13 Updated Feb 11, 2026

Implementation of Radiance Cascades GI in 3D using three.js and three-mesh-bvh.

JavaScript 59 4 Updated Feb 9, 2026

Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.

JavaScript 137 17 Updated May 7, 2025

Realtime softbody simulation in the browser with WebGPU

JavaScript 104 6 Updated Jun 16, 2025

A simple example showing drawing in HDR

HTML 13 2 Updated Nov 1, 2025
TypeScript 78 27 Updated Dec 3, 2025

UI blur (translucent) effect for Unity.

C# 847 74 Updated Nov 14, 2025

@0b5vr/experimental - Experimental edition of 0b5vr

TypeScript 1 1 Updated Jan 27, 2026

When you use eight values specifying border-radius in CSS, you can build organic looking shapes. Simply use our Generator at

HTML 1,645 146 Updated Jun 6, 2023

A WebGPU Shading Language parser and reflection library for Javascript.

JavaScript 260 27 Updated Jan 13, 2026

2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity

C# 28 4 Updated Nov 29, 2023
GLSL 313 17 Updated Sep 30, 2025

Smoothed-Particle Hydrodynamics (SPH) Liquid Simulation in Your Web Browser

JavaScript 15 1 Updated Mar 9, 2020

Real-time global illumination using screen-space information for Unity HDRP

C# 155 15 Updated Oct 28, 2024

Meshline

JavaScript 108 8 Updated Feb 10, 2026

Unity Shader Graph: Custom Render Texture target sample

31 1 Updated Nov 24, 2023

Figma plugin for creating beautiful, smooth shadows.

TypeScript 59 7 Updated Sep 21, 2023

GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning

HLSL 24 1 Updated Jul 17, 2025

An extremely simple 3D SVG renderer (20KB minified)

TypeScript 74 16 Updated Sep 28, 2025

Augmented Vertex Block Descent (AVBD) reference implementation

C++ 809 78 Updated Aug 23, 2025

NURBS curve / surface modeling library for Rust.

Rust 190 11 Updated Jan 9, 2026

Experimenting with three.js based gradient mesh rendering

JavaScript 18 2 Updated Oct 26, 2020

Fast and simple interaction manager for three.js for enabling mouse and touch events on 3D objects

TypeScript 201 24 Updated Aug 8, 2024

A variant of the Largest Area Fit First (LAFF) algorithm + brute force algorithm

Java 521 138 Updated Feb 9, 2026
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