- Montreal, QC, Canada
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11:08
(UTC -04:00) - andbc.co
- @andyduboc
- andyduboc
- in/andbc
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Basic VDB loader to load embergen vdb's into unity, paired with a basic small volume renderer
My personal directory of skills, straight from my .claude directory.
Map any colour palette across a perceptual colour space — on the GPU, zero dependencies.
Implementation of the NEDI (New Edge-Directed Interpolation) by Xin Li & Michael Orchard
A 2D implementation of Radiance Cascades in Unity URP
Fast glass shader that doesn't require any RayTracing or RayMarching
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
A real-time water simulation using WebGPU
Implementation of Radiance Cascades GI in 3D using three.js and three-mesh-bvh.
Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.
Realtime softbody simulation in the browser with WebGPU
UI blur (translucent) effect for Unity.
@0b5vr/experimental - Experimental edition of 0b5vr
When you use eight values specifying border-radius in CSS, you can build organic looking shapes. Simply use our Generator at
A WebGPU Shading Language parser and reflection library for Javascript.
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
Smoothed-Particle Hydrodynamics (SPH) Liquid Simulation in Your Web Browser
Real-time global illumination using screen-space information for Unity HDRP
Unity Shader Graph: Custom Render Texture target sample
Figma plugin for creating beautiful, smooth shadows.
GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning
An extremely simple 3D SVG renderer (20KB minified)