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72 stars written in C++
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LLM inference in C/C++

C++ 91,555 14,150 Updated Dec 19, 2025

๐ŸŽฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 19,305 1,461 Updated Jun 25, 2023

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 19,218 2,077 Updated Dec 19, 2025

Lightweight, cross-platform & full-featured shader IDE

C++ 4,682 306 Updated Sep 22, 2023

KeePassX is a cross platform port of the windows application โ€œKeepass Password Safeโ€.

C++ 4,523 614 Updated Aug 13, 2024

A lightweight library for portable low-level GPU computation using WebGPU.

C++ 3,924 190 Updated Oct 8, 2025

Tutorial for the Vulkan graphics and compute API

C++ 3,576 568 Updated Sep 21, 2025

3D Engine with Blender Integration

C++ 3,241 335 Updated Dec 18, 2025

An Open-Source subdivision surface library.

C++ 3,031 581 Updated Dec 15, 2025

Basis Universal GPU Texture Codec

C++ 2,918 311 Updated Dec 18, 2025

Mesh parameterization / UV unwrapping library

C++ 2,400 247 Updated Jun 16, 2024

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 2,022 196 Updated Feb 9, 2024

The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.

C++ 1,848 198 Updated Nov 18, 2025

rpclib is a modern C++ msgpack-RPC server and client library

C++ 1,814 394 Updated Apr 9, 2024

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

C++ 1,779 316 Updated Nov 28, 2025

An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.

C++ 1,515 117 Updated Sep 10, 2025

๐ŸŒ‹๐ŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,251 46 Updated Dec 16, 2025

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,241 66 Updated Oct 15, 2024

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 890 76 Updated Jul 15, 2025

Code repository for Vulkan Cookbook by Packt

C++ 873 112 Updated Jan 18, 2023

3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime

C++ 835 64 Updated Feb 10, 2025

A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.

C++ 818 136 Updated Sep 7, 2015

A cross-platform implementation of various reaction-diffusion systems and PDEs.

C++ 808 63 Updated Sep 27, 2025

Augmented Vertex Block Descent (AVBD) reference implementation

C++ 793 75 Updated Aug 23, 2025

Marching cubes (and related tools) for Python

C++ 788 97 Updated Jul 3, 2024

Node-based image editor with GPU-acceleration.

C++ 756 36 Updated Jul 6, 2024

CPU Sparse Voxel Octree Implementation

C++ 749 109 Updated Jul 26, 2017

Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfx

C++ 730 58 Updated Mar 6, 2024

This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.

C++ 713 113 Updated Jul 13, 2023

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

C++ 669 60 Updated Nov 8, 2025
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