- Montreal, QC, Canada
-
06:17
(UTC -05:00) - andbc.co
- @andyduboc
- andyduboc
- in/andbc
Highlights
- Pro
Lists (2)
Sort Name ascending (A-Z)
Stars
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Lightweight, cross-platform & full-featured shader IDE
KeePassX is a cross platform port of the windows application โKeepass Password Safeโ.
A lightweight library for portable low-level GPU computation using WebGPU.
Tutorial for the Vulkan graphics and compute API
An Open-Source subdivision surface library.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
rpclib is a modern C++ msgpack-RPC server and client library
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
๐๐ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Code repository for Vulkan Cookbook by Packt
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
A cross-platform implementation of various reaction-diffusion systems and PDEs.
Augmented Vertex Block Descent (AVBD) reference implementation
CPU Sparse Voxel Octree Implementation
Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfx
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.