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13 stars written in HLSL
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Raymarching Shader Generator in Unity

HLSL 1,406 128 Updated Jul 30, 2022

An example of a geometry shader with Unity's standard lighting model support.

HLSL 372 42 Updated Nov 7, 2017

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 353 30 Updated Jul 17, 2021
HLSL 210 38 Updated Nov 11, 2017

My second testbed repository for Unity VFX Graph

HLSL 140 12 Updated May 19, 2022

A work in progress solution for capsule shadows in Unity.

HLSL 129 15 Updated Jan 5, 2024

A simple optical flow implementation by fragment shader for Unity.

HLSL 117 18 Updated Mar 3, 2018

GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moll…

HLSL 73 2 Updated Mar 7, 2018

A compute shader implementation of the OneSweep sorting algorithm.

HLSL 71 7 Updated Mar 15, 2024

ScreenSpaceLighting for Unity in PostProcessStack V2.

HLSL 57 9 Updated Dec 12, 2023

Lens Flare using Ghost features implemented in Unity.

HLSL 29 5 Updated Nov 4, 2017

GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning

HLSL 24 1 Updated Jul 17, 2025