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12 results for source starred repositories written in HLSL
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Raymarching Shader Generator in Unity

HLSL 1,396 131 Updated Jul 30, 2022

An example of a geometry shader with Unity's standard lighting model support.

HLSL 369 41 Updated Nov 7, 2017

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 338 31 Updated Jul 17, 2021
HLSL 210 38 Updated Nov 11, 2017

My second testbed repository for Unity VFX Graph

HLSL 139 12 Updated May 19, 2022

A work in progress solution for capsule shadows in Unity.

HLSL 126 15 Updated Jan 5, 2024

A simple optical flow implementation by fragment shader for Unity.

HLSL 116 18 Updated Mar 3, 2018

GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moll…

HLSL 73 2 Updated Mar 7, 2018

ScreenSpaceLighting for Unity in PostProcessStack V2.

HLSL 57 9 Updated Dec 12, 2023

Lens Flare using Ghost features implemented in Unity.

HLSL 29 5 Updated Nov 4, 2017

GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning

HLSL 23 Updated Jul 17, 2025