- Montreal, QC, Canada
-
06:13
(UTC -05:00) - andbc.co
- @andyduboc
- andyduboc
- in/andbc
Highlights
- Pro
Lists (2)
Sort Name ascending (A-Z)
Stars
An example of a geometry shader with Unity's standard lighting model support.
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
My second testbed repository for Unity VFX Graph
A work in progress solution for capsule shadows in Unity.
A simple optical flow implementation by fragment shader for Unity.
GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moll…
ScreenSpaceLighting for Unity in PostProcessStack V2.
Lens Flare using Ghost features implemented in Unity.
GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning