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art_code_design
- Montreal, QC, Canada
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14:30
(UTC -04:00) - andbc.co
- @andyduboc
- andyduboc
- in/andbc
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A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
🦠 Simulator for a particle system showing life-like behaviour.
A variant of the Largest Area Fit First (LAFF) algorithm + brute force algorithm
A personal toolkit for Java/Processing projects
Projection mapping library for Processing
Painterly Rendering from SIGGRAPH 98 paper (Java version)