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A macro-based Entity Component System framework, focusing on ease of use.
FFT-based ocean-wave rendering, implemented in Godot
Making web workers, web sockets, WebRTC, and other web-based APIs first-class actors in `xstate`.
Demonstration and Template Projects
RmlUi - The HTML/CSS User Interface library evolved
An open source, markdown-based, self-hosted note taking webapp.
Yet another C++ cross platform graphical/game engine
Procedural planet generator with tectonics, erosion, and climate.
SDL3 2D Game Framework implementing DOD, multi-threading and SIMD, with a focus on memory safety, efficiency, and speed.
Black Hole Simulation using SDL3 GPU with a compute shader
Simple Voxel Raytracer using SDL3 GPU with compute shaders
Fluid Simulation using SDL3 GPU with compute shaders
Ray Tracing In One Weekend using SDL3 GPU with a compute shader
Experimental SDL3 GPU examples using zig shaders.
CMake for C++ Best Practices
Example of Vulkan rendering in SDL3 window using plain C (no C++)
A template for using emscripten on the Web, along with native OpenGLES builds. C++20, CMake, GLAD, SDL2, and IMGUI.
A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.
A platformer game developed in C++ with SDL3, glm, nlohmann-json and Tiled.
Aesthetic, minimalist platform for learning Japanese inspired by Duolingo and Monkeytype, built with Next.js and sponsored by Vercel. Beginner-friendly with plenty of good first issues - all contri…
Compile Haxe to GDScript 2.0 as easily as you'd output to any other target