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The University of Hong Kong
- liangpan99.github.io
- @liangpan_t
Stars
The agent that grows with you
A Python framework for AI-driven character animation using neural networks.
(arXiv 2026) Pytorch implementation of “PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization”
The repo is finally unlocked. enjoy the party! The fastest repo in history to surpass 100K stars ⭐. Join Discord: https://discord.gg/5TUQKqFWd Built in Rust using oh-my-codex.
Robust humanoid motion control via history-conditioned reinforcement learning and online distillation.
Monocular whole-body 3D human pose estimation using the SOMA body model
SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation.
Dimensional is the agentic operating system for physical space. Vibecode humanoids, quadrupeds, drones, and other hardware platforms in natural language and build multi-agent systems that work seam…
[RSS26'] Welcome to Psi-Zero, a Humanoid VLA towards Universal Humanoid Intelligence.
[CVPR 2026] TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size
[CVPR 2026] EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents
A Gemini 2.5 Flash Level MLLM for Vision, Speech, and Full-Duplex Multimodal Live Streaming on Your Phone
Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞
Official JAX implementation of End-to-End Test-Time Training for Long Context
[NeurIPS 2025] InternScenes: A Large-scale Interactive Indoor Scene Dataset with Realistic Layouts.
IsaacNPC is a lightweight NPC (Non-Player Character) framework for IsaacLab, enabling robots to act as autonomous environment entities driven by pre-trained policies or rule-based controllers.
HY-Motion model for 3D human motion or 3D character animation generation.
[WWW‘26 Oral🔥] DeepAgent: A General Reasoning Agent with Scalable Toolsets
Code for the paper "Learning Generalizable Hand-Object Tracking Controller from Synthetic Hand-Object Demonstrations"
Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action Policies
Reference implementation of "Control Operators for Interactive Character Animation"
Pioneering Automated GUI Interaction with Native Agents
A Foundation Model for Generalist Gaming Agents