🔍 Optimize wind farm inspection routes using TSP for order and A* for pathfinding, ensuring efficient and clear navigation for multiple turbines.
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Updated
Dec 16, 2025 - Python
🔍 Optimize wind farm inspection routes using TSP for order and A* for pathfinding, ensuring efficient and clear navigation for multiple turbines.
Programming excercise to refresh knowledge of the A* algorithm.
Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
A C++20 desktop application that visualizes the A* shortest‑path algorithm on a 2D grid
Hpa Star Pathfinding with Octile Movement
Autonomous UAV navigation system featuring real-time 2.5D occupancy-grid mapping, A* global path planning, and depth + LiDAR sensor fusion for dynamic obstacle avoidance in complex urban environments. Fully integrated with ROS 2, PX4 Offboard control, and Gazebo simulation for high-fidelity testing and deployment.
Pathfinding Algorithm
Generic 2D grid
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
A pathfinding visualizer for different pathfinding algorithms
(Maze Solver ) A visual pathfinding that lets you explore BFS, DFS , A* and Dijkstra's Search. Comes with a maze generator to challenge the algorithms.
A python based visualizer for A* pathfinding algorithm.
Find your way back home!
A collection of software development projects completed during my Master's program at the University of Utah. Includes coursework in systems programming, networking, web development, security, Qt applications, and more—demonstrating a broad foundation in both front-end and back-end technologies.
Project including three common path finding algorithms: BFS, Dijkstra and A*.
Proyecto Final Algoritmos Avanzados de Búsqueda y Optimización
A sliding puzzle solver using the A* search algorithm with several heuristics.
Efficient implementations of the A Star algorithm in C++, and a Python wrapper.
Interactive application to visualize the A* pathfinding algorithm with a graphical interface for drawing obstacles.
A project for visualising working of A* algorithm made in "Unity".
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