A Godot 4 port of Bethesda's 1996 XnGine shooters SkyNET and Future Shock - plays your own copy of the original game data.
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Updated
Sep 14, 2026 - GDScript
A Godot 4 port of Bethesda's 1996 XnGine shooters SkyNET and Future Shock - plays your own copy of the original game data.
Série de plus de 80 petits jeux en Free Pascal et/ou Turbo Pascal
Tools for inspecting/modifying game files for Sid Meier's Covert Action
Micro Machines (PC, 1994) rewritten in TypeScript from the disassembly, running natively in the browser. No emulator. Bring your own copy.
Wizardry 6: Bane of the Cosmic Forge reverse engineering adventures!
Ultima reverse-engineering and modding toolkit for Ultima VII, Ultima VIII, Exult, Serpent Isle, Black Gate and Pagan game data.
Native source port of Cosmo's Cosmic Adventure: Forbidden Planet (Apogee, 1992) for macOS, Linux and Windows. Built from the original game's code, with an emulated EGA, PIT, PC speaker and AdLib — no DOSBox.
EPIC Games VCL Format Audio Extractor
Faithful C/raylib port of BrickBlaster (Media Pocket, 1999) — GPL v3
Byte-level study of the Italian CD-ROM edition of Sam & Max Hit the Road (LucasArts, 1993): 64 files, 227,198,319 bytes, 88.11 % of them 150 minutes of Italian voice acting in 3,381 recordings. Container, index, text, speech, music, images and fonts all derived from the bytes, with no reference implementation used.
eXo* Nix Flake
CmDOS - A Modern Take on Classic MS-DOS!
《金庸群侠传》原生移植到 M5Stack Tab5 / ESP32-P4 · Native port of the 1996 DOS RPG Heroes of Jin Yong to M5Stack Tab5 (ESP-IDF). Bring your own game data.
Byte-level study of Leather Goddesses of Phobos (MS-DOS, Infocom, 1986): 14 files, 164,594 bytes. Its interpreter differs from Plundered Hearts' in 20 bytes, all inside two filenames; the two story files share 67 of 96 abbreviations, 450 dictionary entries and 0 of 183 action numbers. 28 chapters, 66 predictions scored at 81.8%.
Sources en Turbo Pascal du jeu Log Alpha pour MS-Dos créé en 1992.
Fast terminal launcher for eXoDOS, eXoWin3x, and eXoWin9x — browse and launch "over 9000" DOS and Windows 3.x/9x games with fuzzy search, auto DOSBox/86Box detection, and smart game caching. Linux, macOS, Windows.
File-format and engine documentation for Wacky Wheels (Beavis Soft / Apogee, 1994): the WACKY.DAT archive, the tiled 2048x2048 world, the sprite banks, and the fixed-point look-up tables behind its software pseudo-3D floor renderer. Documentation only, no game assets.
Mystic Towers (MS-DOS, Animation FX / Apogee, 1994) documented from the bytes: the AMOS memory and sprite banks that prove it was written on an Amiga, a container with its index at the end of the file, and a ZIP timestamp that is a TorrentZip constant. No assets.
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