Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.
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Updated
Sep 1, 2026 - TypeScript
Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets. Built by five Claude Fable 5.1 sub-agents from one prompt.
Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.
File-format and engine documentation for Wacky Wheels (Beavis Soft / Apogee, 1994): the WACKY.DAT archive, the tiled 2048x2048 world, the sprite banks, and the fixed-point look-up tables behind its software pseudo-3D floor renderer. Documentation only, no game assets.
🏎️ NEON DRIFT — a browser-based 3D synthwave kart racer (Three.js + Vite). Glowing neon karts, a Tron grid, 80s sunset bloom, AI rivals, item pickups, and three tracks. Pick up and play.
Cartoon arcade kart racer built with Three.js + Vite. Drift, items, turbo pads, 6 named characters, live minimap, AI rivals. 100% procedural — zero external assets (canvas textures + WebAudio SFX/music). Inspired by Mario Kart / Sonic Racing / Crash Nitro Kart.
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