Julia implementation of various rigid body dynamics and kinematics algorithms
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Updated
Nov 8, 2024 - Julia
Julia implementation of various rigid body dynamics and kinematics algorithms
Newtons laws of motion explained through Unity 3D in C# as part of https://www.udemy.com/gamephysics.
A dynamical model of the solar-system, based on Newton's laws of motion. Licensed under the GPL.
This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.
This Mathematica simulation is an agent-based universe in which each agent reacts to each other according to Newton's law of universal gravitation. Everything is discrete, including time.
Firmware for STM32 enforcing λ (enforcement tensor) control logic from Williams Law
A Physics Spring Simulation
Shoot a rocket to the Moon and land it back on Earth.
2D physics engine from scratch. Pygame is used only for graphics & sounds. All the interactions are implemented as applying certain force to a body. Can be used to model celestial mechanics.
Solving the 2nd order ODE from Newton's second law (F=ma)
The code for my MATH 383L project on Newton's Law of Cooling.
Implementation of Keylug in Python 2.7. Associated with conference publication.
Demonstrates Newton's Three Laws of Motion
Newton's Law of Gravitation Simulation Using Verlet Integration
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