Game engine written in Go using OpenGL and GLFW.
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Updated
Aug 18, 2016 - Go
OpenGL (Open Graphics Library) is the computer industry’s standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
Game engine written in Go using OpenGL and GLFW.
Golang (OpenGL) graphics abstraction layer
A weekend project to create a Snake game in Go using the Pixel game library.
Conway's Game of Life implemented in Go
[stable since 2013] lib for creating OpenGL apps of the cross-platform and modern sort (ie. Core profile 3.3+, shader-based, no display lists etc)
Created by Silicon Graphics
Released January 1992