pbr
Here are 208 public repositories matching this topic...
Some shaders intended for webgl2 (pbr and skybox)
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Jan 31, 2018 - C++
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
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May 20, 2018 - C++
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
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May 29, 2018 - C++
My physically-based CPU pet renderer
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Jul 4, 2018 - C++
Physically Based Renderer Written with Vulkan
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Oct 8, 2018 - C++
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Nov 2, 2018 - C++
Physically based renderer. Implementation is based on pbrt-v3.
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Jan 5, 2019 - C++
A full featured Physically Based Path-tracing Renderer
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Jan 11, 2019 - C++
OpenGL 4 PBR engine
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Mar 7, 2019 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
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Apr 19, 2019 - C++
A more advanced Ray Tracer with pbr shading, bsdf, anti-aliasing and much more !
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Jun 29, 2019 - C++
A very basic modern OpenGL deferred PBR renderer
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Aug 17, 2019 - C++
Repository for lecture on Intro to Computer Graphics
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Aug 29, 2019 - C++
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