A Pathtracer written in C++ supporting PBR materials
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Updated
Nov 10, 2025 - C++
A Pathtracer written in C++ supporting PBR materials
A Library for publishing gltf 3d models in web
Traktor Game Engine
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
Yet Another Vulkan Engine
Sponza renderer is based on FlyCube
C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials
Rendering glTF scenes with ray tracer and raster (Vulkan)
Real-time vulkan 1.4 renderer (C++20): 100% bindless, PBR + IBL and modern design.
OpenGL C++ Graphics Engine
Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and more
3D Game Engine
这是一个基于OpenSceneGraph(OSG)的GIS插件,旨在扩展OSG处理GIS数据的能力。 该插件能够读取和显示由3ds Max导出的、带有PBR材质的FBX文件,并支持导出gltf、glb、b3dm和i3dm等格式的文件。 此外,它还支持读取和导出ktx2和webp格式的图片。 osgGISPlugins还提供了一些实用工具,如b3dm转gltf/glb、3D模型转换为3dtiles、3D模型简化以及多张纹理打包成一个纹理图集等功能。
Dedicated forge for the vulkan renderer, this is just a branch of the Daemon repository with a dedicated issue tracker and pull request hub.
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