Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
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Updated
Nov 26, 2024 - C#
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Examples of various Unity 2D Physics components and features.
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
JoltPhysics C# bindings
Position based dynamics in Unity
Learn how to implement boat physics in Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Learn how to make realistic bullets with bullet drop in Unity
A 2D Deformable body simulation in Unity using FEM
Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)
Soft2D-for-Unity
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
An open source tool for object destruction simulation in Unity
A library for performing advanced physics calculations.
An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.
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