Starred repositories
A simple and easy-to-use library to enjoy videogames programming
mimalloc is a compact general purpose allocator with excellent performance.
The “Quite OK Image Format” for fast, lossless image compression
A native, user-mode, multi-process, graphical debugger.
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Easy to integrate Vulkan memory allocation library
Implementations of SIMD instruction sets for systems which don't natively support them.
A fast and lightweight 2D game physics library.
Single-file public domain libraries for C/C++
Umka: a statically typed embeddable scripting language
Ultra-portable, high performance, open source multimedia framework.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Two-Level Segregated Fit memory allocator implementation.
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
A framework for rapid prototyping and development of real-time rendering techniques.
High-performance, real-time optimized, and statically typed embedded language implemented in C.