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Starred repositories

7 stars written in ShaderLab
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Surface-Stable Fractal Dithering

ShaderLab 1,498 100 Updated Feb 9, 2025

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ShaderLab 1,335 138 Updated Sep 16, 2022

A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨

ShaderLab 1,102 62 Updated Jun 5, 2024

Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.

ShaderLab 937 113 Updated Jan 3, 2021

An example showing how to inverse-project depth samples into the view/world space in Unity.

ShaderLab 464 61 Updated Nov 13, 2019

Screen Space Global Illumination for Unity Universal Render Pipeline

ShaderLab 381 34 Updated Mar 11, 2020

Collection of experimental Unity Projects

ShaderLab 160 14 Updated Dec 24, 2024