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written in HLSL
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A suite of GShade shaders for Final Fantasy XIV
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
A physically based screen space ambient occulsion post processing effect
Fast 3d/4d divergence-free noise for shaders.
Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.