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Miner's Burden's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #517 | 3.284 | 3.284 |
| Innovation | #644 | 3.060 | 3.060 |
| Enjoyment | #695 | 3.279 | 3.279 |
| Overall | #782 | 3.115 | 3.115 |
| Audio | #790 | 2.956 | 2.956 |
| Visuals | #950 | 3.191 | 3.191 |
| Theme | #1021 | 2.918 | 2.918 |
Ranked from 183 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The goal is to earn money. To do so, the player must platform, then spend money on upgrades to earn even more. Within a short time, upgrades must be used wisely to make more than what was spent — otherwise, the player may finish with less. If they don’t invest, they risk missing out on greater profit. To earn more, they must take risks: every item collected slows them down, testing their platforming skills. The player has to risk it for money.
What code and assets did you not make from scratch during the jam (if any)?
The only asset we didn’t make from scratch is the font. Everything else was created by our team during the jam.
How many people worked on the game?4
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Comments
I got a diamond but my inventory was full RIP
Never saw that beautiful rock ever again..
Love digging games and this one was awesome
Thank you so much. I experienced the same thing >:| but in my next attempt, I didn’t fill my bag with copper and silver :)
So fun! The mining was fun and venturing deeper for better ore is a good idea. However, I think there is no "risk" to it as from what I've seen you can't die or lose your ores without selling them. Other than that good job!
Thank you so much for your comment! I’m glad you enjoyed it! Regarding your critique, I’d like to say this: the goal of the game is to earn as much money as possible. Since the ores in the later levels are much more valuable, you need to take the risk of spending your money on upgrades and reaching the final level before time runs out in order to mine them. If the ore you uncover isn’t worth it, you shouldn’t put it in your bag, because ores slow you down — so to make reaching the last level meaningful, you should only collect the valuable ones. But that’s also a risk: if you pass on silver in the final level hoping for gold or diamond, you might run out of spots to mine in the good levels and be forced to settle for the low-value ores in the early ones. In other words, choosing which ores to take is essentially a risk-reward system.
Love games like this, great job!
Thank you so much!
Nice!
Thank you!
I really like this game
Thank you so much! I’m glad you enjoyed it.
Fun game interesting idea
Thank you!
Ooh, I like it!!! I had a bit of trouble with the wall jump, but I’m not really great at stuff like that xD
Thank you so much! I’m glad you enjoyed it :D
The concept fits the jams theme INCREDIBLY well. Honestly for a game that's been made in a week, It really is an awesome play. Good luck on the ratings!
Thank you so much! I’m glad you enjoyed it.
interesting concept!! the idea of more ore being a burden fits the theme really well :)
Thank you so much! I’m glad you enjoyed it :))
Loved the game, very straightforwar and fun. Appreciate how you added a shop mechanic even with such little time!
Thank you so much!
Great! Would be lovely if you allowed not to hold pickaxe and just press button and some volume settings would be nice
Thanks for your feedback!
Fun!
Thanks!
Played through a couple of times and had fun. Weight mechanic was good because it adds a little more thought into what you bring home with you. Would love to stumble into a couple kg of gold in real life...
Thanks for your feedback! Carrying it would definitely be tougher than here...
A novel concept for this jam to be able to mine for resources. Enjoyed the game, it had smooth and innovatice gameplay mechanics.
Thanks for the feedback! I’m glad you had fun.
I liked the weight mechanic. I also liked the infinite lives for this premise. I also thought the ores not stacking was a bug, but reading the comments I see that was part of the risk. Nice work!
Thanks for the feedback! I’m glad you had fun
Overall great game and mechanics! Good job.
Thank you!
Fun take on the theme, it's like a really unique metroidvania. Sometimes the player just gets stuck while walking, but other than that really good job
Thank you so much for your feedback! I’m glad you enjoyed it.
Interesting concept. Well done!
There seems to be a bug when you dig multiple ores without accepting them. Other than that the gameplay went pretty smoothly.
Digging ores feels quite satisfying.
"If you mine one before deciding on the other, it takes the last ore — collecting them all at once is a good idea!
Ah, I see.... It automatically discards it. Didn't realize it while playing.
I assumed the accept windows will stack on top of each other if you mine multiple ores.
I see why it felt that way — once you said it was a bug, it started to feel like one to me too :D
Really well done gameplay loop! Getting those diamonds is really satisfying! Some of the buttons (e.g. x for dash) are a bit annoying to play with but otherwise impressive!
I chose the controls inspired by Celeste. Thanks for your feedback!
Cool stuff! :)
+ Satisfying gameplay!
+ Cool mechanics (Bag getting heavier with more load, wall jumping etc.)
+ We too made a game about digging up treasure so the concept really resonates ;-)
- Small mishap to fix: For QWERTZ (keyboard layout) users the dash isn't Z but Y (since that's your QWERTY where Z and Y are switched!)
Great stuff, cool game you made :)
Thanks for the tip! Never heard of that kind of keyboard before 😀