Primary Weapon:
Eagle-Eyed
Super Ability:
Catch a Fox
Gadgets:
Super Totem
Tripwire
Star Powers:
Circling Eagle
Snare a Bear
Bo is a Controller class brawler in Brawl Stars.
Abilities[edit]
Main Attack[edit]
Eagle-Eyed
 | Bo releases a trio of exploding arrows, tearing up enemies like an eagle's talons. |
Damage
3x1280
Range
8.67 (Long)
Width
0.47
Spread
15°
Reload Speed
1.7 seconds (Normal)
1.445 seconds (with Reload Gear)
Projectile Speed
2800
Super Charge
12% (9 hits)
18% (with Super Totem; 6 hits)
Super Ability[edit]
Catch a Fox
 | Bo hides explosive traps in the ground. When triggered by an enemy, the traps explode after a short delay, knocking back and damaging enemies. |
Damage
3x2160
Range
8.67 (Long)
Projectile Speed
2391
Super Charge
33.48% (3 hits)
50.22% (with Super Totem; 2 hits)
Gadgets[edit]
Super Totem
 | Bo places a totem that increases allies' Super charging rate by 50%. The totem slowly loses its health over time. |
Radius
5.33
Health
1000
Decay
50/second
Tripwire
 | Bo triggers all of his mines after 1.5 seconds. During the delay the mines are completely undetectable to opponents. |
Star Powers[edit]
Circling Eagle
 | Bo spots enemies hidden in bushes from 150% longer distance than normally. |
Snare a Bear
 | Instead of a knockback, Bo's traps now stun the enemy for 2.0 seconds! |
Reload
 | 15% faster reload. |
Version History[edit]
Note: All balance changes to upgradable characteristics (e.g. main attack) are recorded in their Power 1 values.
-
2024
-
2023
-
2022
-
2021
-
2020
-
2019
-
2018
-
2017
- Show All
Date of Act
|
Balance Changes
|
2024-01-11
|
Bo's main attack damage was decreased to 640 (from 700) per arrow. The number of hits necessary to charge his Super was increased to 9 hits (from 8).
|
Date of Act
|
Balance Changes
|
2023-02-28
|
Super Totem Gadget radius was increased to 5.33 tiles (from 2.67). BSuper Totem Gadget was reworked from dropping a totem that charged the Super of him and his allies over time to dropping a totem that increases the Super charging rate by 50% for him and his allies. Class was changed to Controller (from Damage Dealer).
|
Date of Act
|
Balance Changes
|
2022-04-27
|
Main attack projectile speed was increased by 7%.
|
Date of Act
|
Balance Changes
|
2021-10-27
|
Class was changed to Damage Dealer (from Fighter).
|
2021-08-25
|
Main attack damage was increased to 600 (from 560) per arrow.
|
2021-06-16
|
Super Totem Gadget no longer loses Super charging effectiveness over time. Super Totem Gadget now gradually loses health overtime after being deployed until it's destroyed.
|
2021-03-15
|
Main attack damage was increased to 560 (from 520) per arrow.
|
2021-02-08
|
Super Totem Gadget effectiveness gets weaker the more it charges a player’s Super. The first Super charge is charged at full speed. Supers afterward charge 1% less per second until the Totem reaches a 50% reduced charging rate. The effect is tracked individually per player.
|
Date of Act
|
Balance Changes
|
2020-10-22
|
Tripwire Gadget now has a 1.5 second delay after activation before the mines explode.
|
2020-09-10
|
The number of hits necessary to charge Super was decreased to 9 hits (from 10). Super recharge rate was decreased slightly from Super.
|
2020-07-29
|
Tripwire Gadget was added.
|
2020-03-17
|
Super Totem Gadget was added
|
Date of Act
|
Balance Changes
|
2019-08-29
|
Circling Eagle Star Power visibility range was increased to 5 tiles (from 4).
|
2019-08-21
|
Snare a Bear Star Power was added.
|
2019-06-11
|
Main attack damage was increased to 520 (from 500). The number of hits necessary to charge Super was decreased to 10 hits (from 11).
|
2019-02-27
|
Main attack damage was increased to 500 (from 480) per arrow.
|
2019-01-29
|
Main attack damage was increased to 480 (from 420) per arrow. Circling Eagle Star Power visibility range was decreased to 4 tiles (from 6).
|
Date of Act
|
Balance Changes
|
2018-06-18
|
Main attack damage was increased to 420 (from 400) per arrow.
|
2018-03-23
|
Main attack projectile size was increased by 40%.
|
2018-03-21
|
Super mines explosion delay was decreased to 1.15 seconds (from 1.3). Every Brawler's movement speed was increased by 70 points, increasing movement speed to 720 (from 650). All Brawlers' projectile speeds are increased by 9%.
|
2018-01-16
|
Health was increased to 3600 (from 3200).
|
Date of Act
|
Balance Changes
|
2017-12-18
|
Circling Eagle Star Power visibility range was increased to 6 tiles (from 5).
|
2017-12-07
|
Super damage was increased to 1440 (from 1200) per mine. Mines once again have a pushback effect. The health and damage statistics of all Brawlers were multiplied by 4. Circling Eagle Star Power was added.
|
2017-09-12
|
Main attack damage was increased to 100 (from 80) per arrow. Health was decreased to 800 (from 900). Super now deploys 3 mines (from 4). Mines no longer has a pushback effect.
|
2017-09-04
|
Super now deploys 4 mines (from 3).
|
2017-08-16
|
Reload time was decreased to 1.7 seconds (from 2).
|
2017-06-27
|
Health was increased to 900 (from 800).
|
2017-06-22
|
Reload speed was decreased by 13%.
|
2017-06-15
|
Bo was added with the initial release of the game.
|