Movespeed:
770 (Fast)
920 (with Fidget Spinner)
Primary Weapon:
Short Fuse
Super Ability:
Big Barrel o' Boom
Gadgets:
Fidget Spinner
Satchel Charge
Star Powers:
Dyna-Jump
Demolition
Dynamike is a Artillery class brawler in Brawl Stars.
Abilities[edit]
Primary Weapon[edit]
Short Fuse
 | Mike tosses two sticks of dynamite, passing over any obstacles in the way. The fuses are cut as short as Mike's explosive temper! |
Damage
2x1600
Range
7.33 (Long)
Width
1.33 (radius)
Reload Speed
1.6 seconds (Normal)
Projectile Speed
1900
Super Charge
25% (4 hits)
Super Ability[edit]
Big Barrel o' Boom
 | A big-bada-barrel of dynamite blows up cover. Any surviving enemies get knocked back on impact! |
Damage
4400
6000 (with Demolition)
Range
7.33 (Long)
Width
2.67 (radius)
Projectile Speed
1600
Super Charge
50.05% (2 hits)
Gadgets[edit]
Fidget Spinner
 | Dynamike spins furiously with increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 2400 damage to enemies. |
Satchel Charge
 | Once activated, the next main attack also stuns enemies for 1.5 seconds. |
Star Powers[edit]
Dyna-Jump
 | Dynamike can ride the blast wave of his explosives to jump over obstacles! |
Demolition
 | Adds +1600 damage to Mike's Super. |
Hypercharge[edit]
Boomer
 | Buffs:
Super bomb spawns smaller bombs. Movement speed: 770 ➡ 962,5 (+25%) Damage: 1600 ➡ 2000 (+25%) Shield: +5% |
Version History[edit]
Note: All balance changes to upgradable characteristics (e.g. main attack) are recorded in their Power 1 values.
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2024
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2023
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2022
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2021
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2020
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2019
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2018
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2017
- Show All
Date of Act
|
Balance Changes
|
2024-02-27
|
Hypercharge's shield was decreased to 5% (from 15%). Additional Hypercharge's damage was decreased to 25% (from 30%). Hypercharge's charge rate was increased to 30% (from 40%).
|
Date of Act
|
Balance Changes
|
2023-10-24
|
Fidget Spinner Gadget damage was increased to 2400 (from 2000) per dynamite. Demolition Star Power bonus damage was increased to 1600 (from 1000).
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2023-09-05
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The health and damage statistics of all Brawlers were increased by 10% with each level (from 5%).
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2023-06-27
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Fidget Spinner Gadget damage was increased to 2000 (from 1200) per dynamite.
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2023-02-28
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Class was changed to Artillery (from Damage Dealer).
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Date of Act
|
Balance Changes
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2022-12-12
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Main attack explosion delay was decreased to 1 second (from 1.1).
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Date of Act
|
Balance Changes
|
2021-10-27
|
Class was changed to Damage Dealer (from Thrower).
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2021-05-19
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Movement speed was increased to 770 (from 720).
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Date of Act
|
Balance Changes
|
2020-12-15
|
Reload time was decreased to 1.6 seconds (from 1.7).
Fidget Spinner Gadget damage was increased to 1200 (from 700) per dynamite.
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2020-09-10
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The number of hits necessary to charge Super was decreased to 4 hits (from 5).
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2020-09-02
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Satchel Charge Gadget was added.
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2020-07-02
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Fidget Spinner Gadget now boosts movement speed upon activation.
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2020-05-13
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Fidget Spinner Gadget no longer stops from moving.
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2020-03-17
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Fidget Spinner Gadget was added.
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2020-02-19
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Main attack damage was increased to 800 (from 760) per dynamite.
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Date of Act
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Balance Changes
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2019-07-10
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Demolition Star Power was added.
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2019-06-11
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Super damage was increased to 2200 (from 2000).
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Date of Act
|
Balance Changes
|
2018-08-31
|
Super explosion delay was increased to 1.3 seconds (from 1.1).
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2018-06-19
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Main attack damage was decreased to 760 (from 800) per dynamite.
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2018-05-21
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Main attack and Super projectile speeds were decreased by 5%.
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2018-04-09
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Main attack and Super projectile speeds were increased by 10%.
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2018-03-23
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Main attack and Super projectile speeds were increased by 12%.
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2018-03-21
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Main attack projectile speed was increased by 14%.
Every Brawler's movement speed was increased by 70 points, increasing movement speed to 720 (from 650).
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2018-01-16
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Main attack damage was increased to 800 (from 720) per dynamite.
|
Date of Act
|
Balance Changes
|
2017-12-07
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Super recharge rate was decreased by 17%.
Dyna-Jump Star Power was added.
The health and damage statistics of all Brawlers were multiplied by 4.
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2017-10-05
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Super damage was decreased to 500 (from 540).
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2017-09-12
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Health was increased to 700 (from 600).
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2017-08-16
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Main attack damage was increased to 180 (from 160) per dynamite.
Super damage was increased to 540 (from 500).
The delay and projectile speed for main attack and Super were decreased to 1.4 seconds (from 1.5).
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2017-06-27
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Super damage was increased to 500 (from 400).
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2017-06-20
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Main attack damage was increased to 160 (from 140) per dynamite.
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2017-06-15
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Dynamike was added with the initial release of the game.
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