Movespeed:
720 (Normal)
1500 (with Super)
Gadgets:
Auto Aimer
Homemade Recipe
Star Powers:
Ambush
Snappy Sniping
Piper is a Marksman class brawler in Brawl Stars.
Abilities[edit]
Primary Weapon[edit]
Gunbrella
 | Piper fires a sniper shot from the tip of her parasol. The shot gains more oompf the farther it flies! |
Damage
883 (min. range)
3400 (max. range)
Range
10 (Very Long)
Width
0.67
Reload Speed
2.3 seconds (Very Slow)
Projectile Speed
4000
Super Charge
8.488% (at min. range; 12 hits)
36.86% (at max. range; 3 hits)
Super Ability[edit]
Poppin'
 | Piper hops away to avoid pushy suitors. She leaves them a lady's favor though: live grenades from her garter! |
Damage
4x1800
Range
8.67 (Long)
Projectile Speed
870
Super Charge
20.25% (5 hits)
Gadgets[edit]
Auto Aimer
 | Piper pops a defensive shot at the closest enemy, dealing 100 damage, while also pushing them back and slowing them down. |
Homemade Recipe
 | On activation, Piper's next main attack will home in on enemies. |
Star Powers[edit]
Snappy Sniping
 | When Piper hits an enemy with her attack, she reloads 0.4 ammo instantly. |
Ambush
 | Piper's attack deals +800 extra damage (at max range) when she's hidden in a bush. |
Version History[edit]
Note: All balance changes to upgradable characteristics (e.g. main attack) are recorded in their Power 1 values.
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2024
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2023
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2021
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2020
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2019
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2018
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2017
- Show All
Date of Act
|
Balance Changes
|
2024-04-23
|
Piper's main attack damage was decreased to 443 (from 492) at min range.
|
Date of Act
|
Balance Changes
|
2023-02-28
|
Main attack damage was increased to 1700 (from 1520) at max range. Homemade Recipe Gadget homing bullet range was decreased by 33%.
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2023-02-28
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Class was changed to Marksman (from Damage Dealer).
|
Date of Act
|
Balance Changes
|
2021-10-27
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Class was changed to Damage Dealer (from Sharpshooter).
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Date of Act
|
Balance Changes
|
2020-12-15
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Snappy Sniping ammo gain was increased to 0.4 (from 0.3).
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2020-08-18
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Homemade Recipe Gadget homing bullet range was decreased by 15%.
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2020-07-15
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Homemade Recipe Gadget was added.
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2020-03-17
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Auto Aimer Gadget was reworked from firing 4 homing bullets that deal 500 damage each in a very large radius to firing a single bullet that deals 100 damage, knocks back enemies, and slows them down for 0.5 seconds.
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2020-03-17
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Auto Aimer Gadget was added.
|
Date of Act
|
Balance Changes
|
2019-11-07
|
Main attack damage was decreased to 1520 (from 1600) at max range.
|
2019-10-23
|
Main attack damage was decreased to 1600 (from 1640) at max range.
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2019-10-09
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Ambush Star Power bonus damage was increased to 800 (from 500). Super now drops the grenades in a fixed pattern on the ground.
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2019-09-18
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Snappy Sniping Star Power ammo gain was decreased to 0.3 (from 0.4).
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2019-08-29
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Ambush Star Power bonus damage was increased to 500 (from 400).
Snappy Sniping Star Power ammo gain was decreased to 0.4 (from 0.5).
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2019-08-14
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Snappy Sniping Star Power was added.
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2019-04-15
|
Super damage was increased to 900 (from 800) per grenade.
Super grenade count was increased to 4 (from 3).
Super's grenades are placed further away from each other.
|
Date of Act
|
Balance Changes
|
2018-05-29
|
Reload time was decreased to 2.3 seconds (from 2.5).
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2018-04-09
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Main attack damage increased to 1640 (from 1560) at max range.
Cooldown between shots was increased to 0.5 seconds (from 0.25).
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2018-03-23
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Main attack projectile speed was decreased by 3%.
Main attack projectile size was decreased by 33%.
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2018-03-21
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Main attack damage was increased to 1560 (from 1480) at max range.
Main attack projectile size was increased.
Main attack range was decreased to be in view of the screen.
Every Brawler's movement speed was increased by 70 points, increasing movement speed to 720 (from 650).
All Brawlers' projectile speeds are increased by 9%.
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2018-01-27
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Reload time was decreased to 2.5 seconds (from 3).
Damage was decreased to 1480 (from 1680) at max range.
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Date of Act
|
Balance Changes
|
2017-09-04
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The health and damage statistics of all Brawlers were multiplied by 4.
Ambush Star Power was added.
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2017-09-04
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Main attack damage was decreased to 420 (from 440) at max range.
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2017-08-16
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Main attack damage was decreased to 440 (from 460) at max range.
Super damage was decreased to 200 (from 300) per grenade.
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2017-07-06
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Super recharge rate was decreased by 25%.
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2017-07-03
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Piper was added to the game.
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Additional Content[edit]
References[edit]