Primary Weapon:
Needle Grenade
Super Ability:
Stick Around!
Gadgets:
Popping Pincushion
Life Plant
Star Powers:
Fertilize
Curveball
Spike is a Damage Dealer class brawler in Brawl Stars.
Abilities[edit]
Main Attack[edit]
Needle Grenade
 | Spike fires off a small cactus that explodes, shooting spikes in different directions. |
Damage
7x1080
Range
7.67 (Long)
Width
1
0.33 (spike)
Reload Speed
2 seconds (Slow)
Projectile Speed
2174
3261 (spike)
Super Charge
14.42% (7 hits)
Super Ability[edit]
Stick Around!
 | Spike lobs a thorny grenade. Enemies caught in the blast area take damage and are slowed down. |
Damage
800 (per second)
Range
7.67 (Long)
Width
2.67 (radius)
Projectile Speed
1739
Super Charge
12.5% (8 hits)
Duration
4.5s
Gadgets[edit]
Popping Pincushion
 | Spike shoots 3 waves of needles in all directions, dealing 1080 damage per hit. |
Range
6.67
Projectiles
3x10
Delay
0.5 seconds
Cooldown
15 seconds
Life Plant
 | Spike grows a large cactus with 2400 health to give cover to friendlies. If destroyed, the cactus bursts, and all nearby friendlies recover 1440 health. |
Star Powers[edit]
Fertilize
 | After using Super, Spike regenerates 1200 health per second by staying in its area of effect. |
Curveball
 | Spikes from the cactus grenade fly in a curving motion, making it easier to hit targets. |
Sticky Spikes
 | Spike's Super slows 30% more effectively. |
Hypercharge[edit]
Blooming Season
 | Buffs:
Stick Around has 20% larger area
Movement speed: 720 ➡ 907,2 (+26%) Damage: 7x1120 ➡ 7x1400 (+25%) Super Damage: 800 ➡ 1000 (+25%) Shield: +5% |
Version History[edit]
Note: All balance changes to base characteristics (e.g. main attack) are recorded in their Power 1 values. Balance changes to unlockable characteristics (e.g. gadgets and star powers) are recorded in their Power 11 values.
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2024
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2023
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2022
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2021
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2020
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2019
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2018
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2017
- Show All
Date of Act
|
Balance Changes
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2024-04-23
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Spike's main attack damage was decreased to 540 (from 560) per spike. Spike's Popping Pincushion Gadget damage was decreased to 864 (from 896) per needle.
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2024-02-27
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Hypercharge's shield was decreased to 5% (from 20%). Additional Hypercharge's speed was decreased to 26% (from 30%). Additional Hypercharge's damage was increased to 25% (from 20%). Hypercharge's charge rate was increased to 60% (from 40%).
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Date of Act
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Balance Changes
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2023-12-12
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Sticky Spikes Gear slowing effect was decreased to 30% (from 50%).
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2023-10-24
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Popping Pincushion Gadget damage was increased to 1120 (from 800) per needle. Life Plant Gadget health was increased to 2400 (from 1750), and its healing was increased to 1440 (from 1000). Fertilize Star Power healing was increased to 1200 (from 1000) per second. Popping Pincushion Gadget damage now scales with Power Levels. Life Plant Gadget health now scales with Power Levels. Fertilize Star Power healing now scales with Power Levels.
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2023-09-05
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The health and damage statistics of all Brawlers were increased by 10% with each level (from 5%). Blooming Season Hypercharge was added.
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2023-06-27
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Popping Pincushion Gadget damage was increased to 800 (from 520) per needle. Fertilize Star Power healing was increased to 1000 (from 800) per second.
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Date of Act
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Balance Changes
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2022-04-27
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Life Plant Gadget health was decreased to 1750 (from 3500).
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Date of Act
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Balance Changes
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2021-10-27
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Class was changed from Sharpshooter to Damage Dealer.
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2021-04-07
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Reload time was decreased to 2 seconds (from 2.1).
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Date of Act
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Balance Changes
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2020-12-15
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Reload time was increased to 2.1 seconds (from 2).
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2020-09-10
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Main attack damage was increased to 560 (from 520) per spike. Super recharge rate was increased slightly from Super.
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2020-05-13
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Popping Pincushion Gadget is no longer affected by Curveball Star Power.
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2020-04-07
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Curveball Star Power angle was increased to 75 (from 50).
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2020-03-17
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Popping Pincushion Gadget was added.
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2020-02-19
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Main attack damage was increased to 520 (from 480) per spike.
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Date of Act
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Balance Changes
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2019-11-07
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Curveball Star Power angle was decreased to 50 (from 100) and the distance was decreased to 100 (from 200).
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2019-10-23
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Fertilize Star Power healing was increased to 800 (from 600) per second.
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2019-08-29
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Fertilize Star Power healing was increased to 600 (from 500) per second.
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2019-07-19
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Curveball Star Power was added.
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2019-04-15
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Quickfire now takes into account the added range from the projectile splitting.
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Date of Act
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Balance Changes
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2018-12-05
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The range of the spikes in main attack was decreased to 4.33 tiles (from 5). The spines now split in a set pattern (instead of randomly split).
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2018-03-21
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Every Brawler's movement speed was increased by 70 points, increasing movement speed from 650 to 720. All Brawlers' projectile speeds are increased by 9%. Main attack projectile size was increased.
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2018-01-16
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Reload time was decreased to 2 seconds (from 2.2).
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Date of Act
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Balance Changes
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2017-12-18
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Fertilize Star Power healing was increased to 600 (from 500) per second.
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2017-12-07
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The health and damage statistics of all Brawlers were multiplied by 4. Fertilize Star Power was added.
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2017-10-05
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Super projectile speed was increased.
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2017-09-04
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Super's slow duration now decreases once out of it’s area of effect.
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2017-06-27
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Health was decreased to 600 (from 700).
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2017-06-15
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Spike was added with the initial release of the game.
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Additional Content[edit]
References[edit]