Kunkka/Sounds
From Liquipedia Dota 2 Wiki
< Kunkka
Attacks[edit]
Regular attacks[edit]
- Pre attack sound plays during the attack animation (80% vol).
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact, additional impact and blade ring.
- ▶️ Main impact 1 (70% vol)
- ▶️ Main impact 2 (70% vol)
- ▶️ Additional impact 1 (70%-100% vol)
- ▶️ Additional impact 2 (70%-100% vol)
- ▶️ Additional impact 3 (70%-100% vol)
- ▶️ Additional impact 4 (70%-100% vol)
- ▶️ Blade ring 1 (0%-50% vol)
- ▶️ Blade ring 2 (0%-50% vol)
- ▶️ Blade ring 3 (0%-50% vol)
- ▶️ Blade ring 4 (0%-50% vol)
Movement[edit]
- Play on each step while moving (10%-40% vol)
Abilities[edit]
Torrent[edit]
- ▶️ plays at the target location upon cast. Only audible to allies.
- ▶️ plays on the target upon successfully hitting.
- Full sound example.
Tidebringer[edit]
- ▶️ plays when Tidebringer goes off cooldown. Only audible to Kunkka (20% vol).
- Additional attack layer on top of Kunkka's other attack sounds (50% vol)
- Tidebringer splash sound, plays on every unit hit by the cleave (50% vol)
- ▶️ Attack layer plays together with the default sounds (100% vol).
- Full sound example.
X Marks the Spot[edit]
- ▶️ Plays on Kunkka upon cast.
- ▶️ Plays when the target unit moves. If the unit stops, the sound is paused and continues once it moves again.
- ▶️ Plays once the unit returns to the X, be it by expiring, or by the Return sub-ability.
- ▶️ Full sound example on enemy (4 seconds max duration)
- ▶️ Full sound example on ally (8 seconds max duration)
Ghost Ship[edit]
- ▶️ Plays on the ship upon cast. Only audible to allies (50% vol).
- ▶️ Plays on and follows the ship.
- ▶️ Plays on the ship upon impact.
- Full sound example
- ▶️ Replaces the default bell sound (100% vol).
- ▶️ Replaces the default travel sound.
- ▶️ Replaces the default impact sound
- ▶️ Full sound example
Other[edit]
- ▶️ Plays on Kunkka upon taunt begin.