Mirana/Sounds
From Liquipedia Dota 2 Wiki
< Mirana
Attacks[edit]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target
Movement[edit]
- Play on each step while moving (20%-30% vol)
Abilities[edit]
Starstorm[edit]
- ▶️ Cast sound plays on Mirana upon cast (50% vol).
- Target sounds play on each enemy unit hit by a meteor (85% vol, 0.9 pitch, +- 0.15 pitch var).
- ▶️ Replaces the default cast sound (75% vol).
- Target sounds play on each enemy unit hit by a meteor (50% vol, 1 pitch, +- 0.15 pitch var).
- Target layer sounds play together with the default target sounds hit by a meteor (75% vol, 1 pitch).
- Full meteor hit sound examples
Sacred Arrow[edit]
- ▶️ Cast sound plays on Mirana upon cast, and on the hit unit upon impact at a 20% lower pitch.
- ▶️ According to the game files, this sound is used but seems to be deactivated. Currently, this sound does not play ingame.
- ▶️ Full sound example.
Leap[edit]
- Cast sound plays on Mirana upon cast.
- Cast 1
- ▶️ Cast 2
- ▶️ Replaces the default cast sounds (70% vol).
- ▶️ Replaces the default cast sounds (70% vol).
Moonlight Shadow[edit]
- ▶️ Cast sound plays on Mirana upon cast (25% vol).
Other[edit]
- ▶️ Death sound.
- ▶️ Plays on Mirana upon taunt begin.