Ringmaster/Sounds
From Liquipedia Dota 2 Wiki
Attacks[edit]
Pre attack sound plays during the attack animation (0.8 pitch).
- ▶️ Pre attack 1
Projectile launch sound plays as the attack projectile is released (75% vol).
- ▶️ Projectile launch
Projectile impact sound plays as the attack projectile successfully hits the target (75% vol, 1.25 pitch).
- ▶️ Projectile impact
Movement[edit]
- ▶️ Idle sound plays permanently on Ringmaster, gets louder while moving (66% vol).
- Play on each step while moving. Each step consists of one footstep sound and one foley sound.
- ▶️ Footstep 1 (30%-55% vol, 0.85-0.95 pitch)
- ▶️ Footstep 2 (30%-55% vol, 0.85-0.95 pitch)
- ▶️ Footstep 3 (30%-55% vol, 0.85-0.95 pitch)
- ▶️ Footstep 4 (30%-55% vol, 0.85-0.95 pitch)
- ▶️ Footstep 5 (30%-55% vol, 0.85-0.95 pitch)
- ▶️ Footstep 6 (30%-55% vol, 0.85-0.95 pitch)
- ▶️ Footstep 7 (30%-55% vol, 0.85-0.95 pitch)
- ▶️ Foley 1 (60% vol, 0.57-0.90 pitch)
- ▶️ Foley 2 (60% vol, 0.57-0.90 pitch)
- ▶️ Foley 3 (60% vol, 0.57-0.90 pitch)
- ▶️ Foley 4 (60% vol, 0.57-0.90 pitch)
- ▶️ Foley 5 (60% vol, 0.57-0.90 pitch)
- ▶️ Foley 6 (60% vol, 0.57-0.90 pitch)
- The movement sounds (footsteps and foley) are also used by the box created by Escape Act.
Glitching[edit]
These sounds play whenever Ringmaster is glitching. This can happen during his idle, move, attack, and Impalement Arts cast animations.
- ▶️ Glitch 1 (50%-90% vol, 0.75-1.25 pitch)
- ▶️ Glitch 2 (50%-90% vol, 0.75-1.25 pitch)
- ▶️ Glitch 3 (50%-90% vol, 0.75-1.25 pitch)
- ▶️ Glitch 4 (50%-90% vol, 0.75-1.25 pitch)
- ▶️ Glitch 5 (50%-90% vol, 0.75-1.25 pitch)
Unknown conditions
- ▶️ Glitch 6 (80%-100% vol, 1.25-1.75 pitch)
- ▶️ Glitch 7 (80%-100% vol, 1.25-1.75 pitch)
- ▶️ Glitch 8 (80%-100% vol, 1.25-1.75 pitch)
- ▶️ Glitch 9 (80%-100% vol, 1.25-1.75 pitch)
- ▶️ Glitch 10 (80%-100% vol, 1.25-1.75 pitch)
Abilities[edit]
- ▶️ Channel sound plays on Ringmaster while channeling.
- ▶️ Cast sound plays on Ringmaster at the end of the channeling, no matter if the channeling finished or was canceled.
- ▶️ Target sound plays at the target area at the end of the channeling.
Escape Act
Cast
- ▶️ Cast sound plays on Ringmaster upon cast (1.5 pitch).
- ▶️ Target sound plays on the target upon cast.
Box assemble
While the box isassembling, several sound effects play.
- One of the following is played at the beginning
- Four of the following is played over the next 0.5 seconds
End
- ▶️ End sound plays on the target upon the buff expiring.
- ▶️ Extra layer that plays together with the previous sound (50% vol).
Impalement Arts
Cast
- ▶️ Cast sound plays on Ringmaster upon cast.
Impact
- ▶️ Target sound plays on the target upon projectile impact.
- If the target is a hero, one of these is layered on top of the previous sound.
Damage
Wheel of Wonder
Cast
- ▶️ Cast sound plays on Ringmaster upon cast.
- ▶️ Extra layer that plays together with the previous sound.
Projectile
- ▶️ Projectile sound plays on the wheel and follows it.
Deploy
- ▶️ Deploy sound plays once the projectile reaches the targeted point.
- ▶️ layer that plays together with the previous sound.
Triggered
- ▶️ Trigger sound plays when an enemy faces the wheel and triggers the hypnosis effect.
Destroy
- ▶️ Destroy sound plays once the wheel expires.
- ▶️ Cast sound plays at the target area upon cast.
- ▶️ Plays upon gaining a souvenir (50% vol, 1.5 pitch).
- ▶️ Cast sound plays on the caster upon cast.
Strongman Tonic
Cast
- ▶️ Cast sound plays on the projectile upon cast and follows it.
Impact
- ▶️ Target sound plays on the target upon projectile impact.
Whoopee Cushion
Cast
- ▶️ Cast sound plays on the caster upon cast.
Impact
- ▶️ Impact sound plays on the caster upon landing.