Ringmaster/Sounds

From Liquipedia Dota 2 Wiki

Attacks[edit]

Pre attack sound plays during the attack animation (0.8 pitch).

Projectile launch sound plays as the attack projectile is released (75% vol).

Projectile impact sound plays as the attack projectile successfully hits the target (75% vol, 1.25 pitch).

Movement[edit]

  • ▶️ Idle sound plays permanently on Ringmaster, gets louder while moving (66% vol).
  • Play on each step while moving. Each step consists of one footstep sound and one foley sound.
  • The movement sounds (footsteps and foley) are also used by the box created by Escape Act.

Glitching[edit]

These sounds play whenever Ringmaster is glitching. This can happen during his idle, move, attack, and Impalement Arts cast animations.

  • ▶️ Glitch 1 (50%-90% vol, 0.75-1.25 pitch)
  • ▶️ Glitch 2 (50%-90% vol, 0.75-1.25 pitch)
  • ▶️ Glitch 3 (50%-90% vol, 0.75-1.25 pitch)
  • ▶️ Glitch 4 (50%-90% vol, 0.75-1.25 pitch)
  • ▶️ Glitch 5 (50%-90% vol, 0.75-1.25 pitch)

Unknown conditions

  • ▶️ Glitch 6 (80%-100% vol, 1.25-1.75 pitch)
  • ▶️ Glitch 7 (80%-100% vol, 1.25-1.75 pitch)
  • ▶️ Glitch 8 (80%-100% vol, 1.25-1.75 pitch)
  • ▶️ Glitch 9 (80%-100% vol, 1.25-1.75 pitch)
  • ▶️ Glitch 10 (80%-100% vol, 1.25-1.75 pitch)

Abilities[edit]

Tame the Beasts

  • ▶️ Channel sound plays on Ringmaster while channeling.
  • ▶️ Cast sound plays on Ringmaster at the end of the channeling, no matter if the channeling finished or was canceled.
  • ▶️ Target sound plays at the target area at the end of the channeling.

Escape Act
Cast

  • ▶️ Cast sound plays on Ringmaster upon cast (1.5 pitch).
  • ▶️ Target sound plays on the target upon cast.

Box assemble
While the box isassembling, several sound effects play.

End

  • ▶️ End sound plays on the target upon the buff expiring.
  • ▶️ Extra layer that plays together with the previous sound (50% vol).

Impalement Arts
Cast

  • ▶️ Cast sound plays on Ringmaster upon cast.

Impact

  • ▶️ Target sound plays on the target upon projectile impact.
  • If the target is a hero, one of these is layered on top of the previous sound.

Damage

Wheel of Wonder
Cast

  • ▶️ Cast sound plays on Ringmaster upon cast.
  • ▶️ Extra layer that plays together with the previous sound.

Projectile

  • ▶️ Projectile sound plays on the wheel and follows it.

Deploy

  • ▶️ Deploy sound plays once the projectile reaches the targeted point.
  • ▶️ layer that plays together with the previous sound.

Triggered

  • ▶️ Trigger sound plays when an enemy faces the wheel and triggers the hypnosis effect.

Destroy

  • ▶️ Destroy sound plays once the wheel expires.

Spotlight

  • ▶️ Cast sound plays at the target area upon cast.

Funhouse Mirror

  • ▶️ Plays upon gaining a souvenir (50% vol, 1.5 pitch).

Funhouse Mirror

  • ▶️ Cast sound plays on the caster upon cast.

Strongman Tonic
Cast

  • ▶️ Cast sound plays on the projectile upon cast and follows it.

Impact

  • ▶️ Target sound plays on the target upon projectile impact.

Whoopee Cushion
Cast

  • ▶️ Cast sound plays on the caster upon cast.

Impact

  • ▶️ Impact sound plays on the caster upon landing.

Other[edit]