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Showing posts with the label les paras

Saving Capitaine Charbonnier - an Algerian War Ambush Alley AAR

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Mission Brief On a mission in the djebel a company from the 1er Régiment Etranger de Parachutistes (1er REP) have taken casualties, including their beloved commander Capitaine Charbonnier.  Having requested a helicopter medical evacuation a small unit of paras are trying to get the Capitaine to the landing zone.  Can they get the Capitaine to safety before the  Algerian Nationalist Armée de libération nationale (ALN) close in? Table Set up The game is played on a 3ft x 3ft game mat.  The area is hilly and undulating with rocky outcrops and scrubby vegetation which provide cover and potential ambush points.  There is one flatter area of ground which has been identified as a possible landing zone for the helicopter.  Six numbered hotspots have been placed on the table from which any insurgents will generate from.  Roll to see where the initial ALN forces will deploy.   Starting positions Game length The length of the game is 10 turns.  The...

Bolt Action - Algeria '57

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Background Guelma district Algeria 1957.  A platoon from the 1er Régiment Etranger de Parachutistes (1er REP) of the Légion étrangère/French Foreign Legion (FFL) have been inserted into the djebel to intercept an Armée de libération nationale (ALN) katiba that has been  attacking French troops.  After a punishing night march the legionnaires have positioned themselves to stop their quarry disappearing into the mountains.  Will they be able to catch and destroy the ALN fighters?   Table Set up The game is played on a 3ft x 3ft game mat.  The terrain is hilly with rocky outcrops, with the area where the FFL deploy having more scrub and a few trees.  There is plenty of  cover and potential ambush points.  For Bolt Action purposes the disrupted nature of the terrain means that Run actions are not possible.   Game set up and rules modifications for solo play The length of the game is 6 turns, with a roll of 4 or more on a D6 the end...

Removing the Head - An Ambush Alley AAR set during The Algerian War

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Mission Brief A selected team from the 1er Régiment Etranger de Parachutistes (1er REP) have been inserted into the djebel to try to capture or kill the ALN leader, Akili Benchabla, The Viper.  Having pursued their quarry for days they at last have him in sight.  But will he escape their clutches yet again?   Table Set up The game is played on a 3ft x 3ft game mat.  The area is hilly and undulating with rocky outcrops and a few trees which provide cover and potential ambush points.  Six numbered hotspots have been placed on the table from which any insurgents will generate from.  Before play 2D6 are rolled to determine how far ahead in inches the ALN are from the pursuing paras.   Game length The length of the game is 10 turns. The full scenario details with breakdown of the forces can be downloaded from here .  Turn One  The paras activate with the assault team electing to move.  They are in line of sight (LOS) of an ALN unit ...