Showing posts with label The Assault Group. Show all posts
Showing posts with label The Assault Group. Show all posts

Sunday, 2 June 2024

Cangames - Battle Report - Danger Close Scenario

Howdy folks,

I hope the start of summer is treating you well. I am finally getting around to posting on my Danger Close game from Cangames a few weeks back. Given the weather and some of the Cangames standards, it ended up being a tough sell…lots of folks game by and took pics of the table, but not a lot of takers on the Danger Close ruleset. Regardless, Duncan and I pressed on and I really like how the rules played out…this also gave us a chance to really run all of the game elements and effects, in particular the morale mechanics.

The Setup: Local confidential informations (CI’s) have been all abuzz, seems like the infamous Little Tony Michigan and his Vanilla Cartel group have been working out of a camp in the middle of the Arkansas woods. DEA have responded and are getting ready to hit the camp and prosecute a high-risk arrest to take in Little Tony.

The Players: the scenario can accommodate up to 4 players, with 2 teams of law enforcement and 2 teams of Cartel/Mob. The DEA had a team of 4 x field agents and a Special Response Team of 4 x agents who are extra trained in breaching ops and carrying out high risk arrests. The Cartel had Little Tony with 4 x thugs and there was a Russian Mob team that was 5 x thugs. Each team has a special skill and rule that is relevant to them only. It either let them re-roll a failed test/shot, shrug off morale/stress, or share action points with their team. Each team also had their own objectives so that this wasn’t just a kill game.

The DEA field agents…they can take a free move into cover or re-roll failed to hit. The field agents had to collect evidence along the way to get a solid case on Tony (for this, I used Fallout search tokens).

The DEA SRT team, they are breachers and can re-roll melee dice. The SRT had to ensure that the field agents were not in harms way and provide overwatch protection.

Little Tony (apologies for the messed up photo)…he can share action points with his guys if they are in LOS, his Lt. can extend the range of LOS, and the boys can make a free move if they are carrying any boxes of product.

Another wonky photo…sorry. The Russian mob, they were partnered with the Vanilla Cartel, but they had the task of finding the Accountant before the DEA did. Their special skills were shrugging off melee hits and re-rolling melee attacks.

The Game:

Little Tony’s camp is setup at a scrap yard, plenty of beat up vehicles, random corrugated walls, and trash to block LOS and provide cover. The tokens that look like binoculars are search tokens (from Fallout Wasteland Warfare) and key holes are locked doors (from Fallout as well). There are several wooden boxes scattered around the table, the yellow and light brown are full of product. If the camp is going down, Little Tony wants to get some of the goods out to ensure the financial survival of the Cartel…not to mention, keep those Colombians suppliers happy.

The overall table layout…top pic is from Cartel/Mob view, bottom pic from Law Enforcement perspective. You can see the various search and locked tokens…and plenty of scatter terrain with a few pieces of terrain that can be interacted with, i.e. house, shed, garage, and sea cans.

Initial moves: you can see Cartel and Mobsters getting into position behind cover. Jersey Lee and Greyman get in behind a sea container…you can see the DEA have moved up as well behind the barricades.

Little Tony gets in behind some oil drums, Moo Moo Mike is to his right on overwatch, with another thug in a prepared position up ahead of Tony’s location.

The DEA had the option of walking in or driving in…Duncan elected to roll in hot with the wheels. On entry into the camp, he had to roll to see if the vehicles hit some hidden tire popppers or not. The initial move by the SRT armoured van made it through and headed over for the shed. The field agents were not as lucky and tripped the poppers. Their car came to a halt at the entrance…they scrambled out, using their actions to move and their special ability to get a free move into cover.

The SRT disembarks and stacks up at the shed entrance. They successfully breach the door and find it occupied by the wild eyed accountant who is armed with a 44 magnum. This triggers an initiative roll…which the SRT agents win and they are able to get inside before the accountant squeezes off a shot. Duncan was able to get to base contact and rolls for melee/arrest and brings down the accountant.
 

They successfully roll for the breech and charge into contact. They then roll a successful evidence search.

The DEA field agents toss a smoke grenade (green paper…I had forgotten my smoke clouds). You can see, the SRT is in the shed, the field agents are slowly making their way to centre field, Little Tony’s guys are making their way to vantage points as well as recovering boxes of product.

The accountant is hauled into the back of the armoured van for safe keeping - this will put pressure on the Russian Mob team and force them to close in with the SRT and ‘rescue’ the accountant.

A small firefight erupts by the 10 foot blue sea container with a DEA agent getting wounded. The DEA were restricted by their Rules of Engagement so they could not fire unless fired upon.

The green smoke sticks around for a while providing some good cover for the field agent stuck behind the blue truck in the centre of the table. You can see that the agent is spotted by multiple thugs (green token) and is piling up the stress (red tokens). The second pic gives a great view of the agent with Little Tony taking a few shots at him.

At this point of the game, we triggered a couple of game events, the first one was inspired by the song Copperhead Road by Steve Earl, “DEA’s got a chopper in the air”…so Duncans agents did not have to spend any actions for spotting, they had visibility on all figures on the table. The second was inspired by the movie Den of Thieves, “we aren’t the arresting type”…for that turn, the DEA were in a permissive ROE environment so they could shoot to kill without having to take fire first.

This did make things a little more challenging for my Russian crew who were trying to circle around the camp to get to the Accountant, and Little Tony’s guys were about to start feeling the heat. The BlueJean dude jumped on top of the garage to try to get a shot off at the field agents, he is subsequently hit and killed. Jersey Lee is heading for boxes of product and moving them back to the truck near Tony. 

The Russian’s are in a firefight with the SRT, brown jacket Igor goes down hard, and if I remember correctly Boxershort Gregor puts a shotgun blast into one of the SRT agents for the kill. The green chips denote being in the prone position.

The gunfight keeps going…folks are going prone to try to get some advantage, or they have tripped morale/stress conditions. You can see that Boxershort Gregor has taken 3 stress and 1 injury token (3 injuries and you’re out…light, seriously, and dead). Greysuit Yuri is trying to get cover behind the green car, having failed his stress roll, he is in cover, no actions, and in prone position.

You can see everyone is making their way forward, grabbing cover where they can. Tommy Gunn is hunkered down behind the DHL van, agents are in the centre of the scrap yard using old fridges and vehicles for cover.

The following turn, a lot of action has happened. The field agents and Tony’s boys are heavily engaged on the right side…in a big upset, the Greyman took a few injuries and was subsequently knocked down in melee and arrested. Duncan secured Grey and moved him behind the barricades. As well, Tommy Gunn was taken down hard and killed by a SRT agent. Little Tony is starting to feel the stress of it all as well, he has 2 stress tokens. Sensing some desperation, one of Tony’s guys finishes loading the truck and starts to drive out of camp…only one way out unfortunately, so he has to thread the needle between the barricades. 

Moomoo Mike, who had been trying to hold the right side of the yard goes down in a hail of bullets.

Followed-up by the thug in the truck getting taken out by a headshot. The second pic, you can see Jersey Lee falling to the brutality of the DEA.

The SRT is rolling up the Russians…the field agents are doing a great job of holding on, Duncan is making his normal amazing die rolls. And in a blaze of glory…Little Tony Michigan, falls to a hail of dirty law enforcement bullets. 

Overall, it was a really enjoyable game…there are a lot more mechanics involved in the game, but it is really easy to dial it up or down should you choose. Glad to have the chance to run a game, certainly the larger tabletop was a lot of fun. Thanks to Duncan for taking up the challenge of playing DEA for the afternoon.

Saturday, 31 December 2016

Last Tag of the year...

Hello all,

If you've been following my progress, you may have already seen a couple of posts already dedicated to some figs from The Assault Group, tag-various-modern-figs as well as aaaaaaaaaaaaand tag again.  I've enjoyed getting to these guys and have really used them as a testing ground for different camo patterns and paint schemes.

This last installment was no different:

For this fig, I mainly used the paint scheme I saw online of a figure depicting a Tier 1 operator from the early-ish days from Iraq or Afghanistan.  The pants were Iraqi sand, with patches of Russian uniform outlined with Tan earth.
For the gloves, I decided to go with a brighter colour...ala something you would buy at an expedition store...with a skeleton pattern...I thought it would look cool.  I was also testing the relocation of my photo station with flash and no flash shots.
Overhead shot to try to get a good view of the base work...
 
I have a few figures on the bench that look like they may require a tartan type of pattern...so working off the success of my Herb Tarlek, I thought I would try a simple plaid pattern.
 
And finally, I have some Vietnam figs that I want to get to in the near future...and I want them as LRRP's so I thought it was time to try out Tiger Striping...I like how it turned out, not sure if it's the 100% capture that I'm looking for or not, but I'm still happy with the result.
 
Take care folks!

Monday, 21 November 2016

Aaaaaaaaaaaaand...TAG...again!

Evening gaming folk,

Just as the title says...time for some more TAG...a little smaller installment this time, but definitely a continuation of the blisters that I posted a while back, here.  The paint schemes on these guys was much more 'traditional' than the last batch, but, still a lot of fun.


I wanted enough variance so that each of these figures stood out...and at the same time...a little less dramatic than the Joker.  In the end, somewhat inspired by the movie Sicario...not the whiny FBI characters (movies biggest Con...IMHO)...but instead, the Brolin led mix of kicking ass DEA/CIA/Tier 1's/Contractors (I do like it when Josh Brolin kicks ass...).

At the same time, the figs also gave me the opportunity to try out a few paint schemes at a larger scale.  For Stetson Bill, I thought I'd try my hand at painting OCP cam to see if I could replicate my success and happiness with the paint scheme that I had at 15mm...
-Khurasan Minis, Devgru figure...pretty happy with how it turned out-
 
Stetson Bill - olive drab shirt, OCP camo pants, desert yellow/Iraqi sand tactical vest, and of course a kick ass Stetson...
I'm very happy with how Bill turned out...and really, I've never met a DEA type, but in my brain, this is him...
 
Shotgun Brolin - bush cap wearing, shotgun sporting, Rhodesian (I hope I pulled it off) bush shorts stepping laid back kicking ass Government Operative - I do have an alternate version of this figure painted a few years back that I painted up as wearing white and red polkadotted boxing shorts...made me laugh and laugh...
I had never tried my hand at Rhodesian bush cam before...looking at the results...I'm not sure I've tried it yet...in many ways reminded me of trying splinter cam on German Fallschirmjagers.  Anyway, I tried my own interpretation of it...and at a larger scale.

While I'm not sure if I nailed the Rhodesian part...I am very happy with how this figure turned out.
 
Leather Del Toro - this figure presented me with a bunch of challenges.  First, I didn't want to just replicate the painting schemes of the other figures...second, I had already tried a good variance of schemes amongst the previous 7 figures...third, the figure had some pretty brutal scoring and I think some flash, on the left side of his face...
So...with that I thought lets try something different...one challenge I have is trying to match facial tones to the character I'm trying to portray.  The last thing I want is some comical oompa loompa looking halloween abomination that is horribly inaccurate (at best) or just down right f'ing ignorant (AT WORST)...
 
With Leather del Toro, I hope I've been able to do some justice to the skin tones...I really liked the idea of the leather coat...not sure why, but it just feels so counter-olive drab combat shirt that it looks awesome...really hard-assed without having to Brolin it... 
 
 
Team shots...
 
 
 

Sunday, 11 September 2016

Tag!! Various Modern Figs...

Hey folks,

While I was enjoying my internets hiatus, I still passed the time with a brush in hand and a fig on the go...looking for any excuse to not paint Great War figs I was able to find an some stray minis from The Assault Group (TAG) from their Agents and Operatives pack...and I think a few strays from their US Delta in Civilian Clothing. I figure that these should work in a variety of settings; be it modern, zombie, pulp, etc...

I was kind of enjoying the chance to break away from the 'strive for historical accuracy' side of the painting and thought I'd try a couple of outlandish and improvised/freeflowing painting ideas inspired by some of my favourite tv shows and movies...

Enjoy and, as always, thanks for the views...comments and advice are welcome.

Cheers.

Like many folks, I have been a fan of Batman over the years, not a huge fan or suprfan, but I've enjoyed the Batman verse nonetheless...I actually think one of the most entertaining Joker characters is found in the Lego Batman game...if you move the stick slowly enough, you get to make the Joker strut...it is F'ing hilarious...
Of course, not to mention the work of Nicholson and Ledger...I quickly saw a link to a page saying that Heath Ledger had been heavily influenced by Brandon Lee's characterization of Eric Draven from the Crow...not sure if it's true, but damn...the Crow ranks in my top favourites list. 
The Joker-esque figure was fun to paint...a little misposed to be a direct representation of the Joker...but at about 1/5th the cost of the actual Joker figure...I'm willing to go on faith with this one.

The AK toting agent wasn't inspired by anything in particular, I just wanted to the chance to improvise some digicam on the ball cap and more colourful flare on his robe/tunic/moo-moo

Next, I thought it would be great to have an agent who dresses just like Herb Tarlek from WKRP in Cincinnati...truthfully, there was some hesitation on this one...I wasn't sure to go with Herbert J. Tarlek, or try to pick one of the fashion gems that Don Cherry is known to wear...
The biggest challenge was to have the lines of the coat somewhat uniform and parallel to each other...and flow accurately over the body in relation to his pose...but it was fun to pick the worst colour combination I could think of... 
The agent next to Agent T I thought I'd go with a simple black fatigues look kinda like Sly Stallone in Rambo 2...
The agent next to Sly Jr comes from the Delta pack...he wasn't inspired by any particular look...but was surprisingly quick to paint up... 
The tricep shadow came in pretty heavy...much darker than I would like...didn't become apparent until I snapped the pic...I'll fix that before I dullcoat the model... 

Group shot of the agents...