Douglas Miniatures Logo

Douglas Miniatures Logo
Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

Monday, 28 July 2025

Battle of Naseby 1645

 Will came over during the weekend and we decided to have another go at an English Civil War battle. Naseby turned out to be the venue for the game and the board was duly set up.  I would play Parliament and Will the Royalists.  The field consisted of a shallow valley, largely open, with just a couple of small wooded areas, although on one side were some high hedge enclosures.  The hills were not steep enough to cause movement penalties but gave cover from view and uphill troops had a melee advantage.  Here is the battlefield as set up at the beginning, with Parliament forces nearest the camera.

The two commanders meet prior to the action:

I was feeling rather smug as, in the real battle Parliament wins and has a considerable numerical advantage.  I kicked off the battle with an artillery bombardment that had little effect.  Will immediately responded by pushing forward all of his cavalry regiments, hurtling hell for leather towards my lines.  Having more cavalry I ordered four regiments forward to counter attack. Soon the Royalist cavalry were amongst my artillery lines:
My cavalry counter attacks on the right:
Over in the enclosures a regiment of Parliamentary dragoons begins to harry the enemy infantry and Will sends two regiments of foot to clear the dragoons away.
Will's cavalry continue to charge forward, this time on my left.
Over on the right a significant cavalry battle begins:
And, back on the left my cavalry begin to engage the Royalists:
An exchange of fire between the dragoons and Royalist foot begins, with little effect, although the dragoons take a few hits from Royalist musketeers.
Over on the left a confused battle between the horse units of both sides continues.  My foot units hold the ridge:
The action in the enclosures continues and the dragoons now are being pushed back, losing half of their number:
An overview of the battle, with the horse from both sides on the flanks fighting it out.  The dice was not in my favour and bit by bit I lose initiative points and seem to be failing in combat:
Will begins to move his infantry forward and one of my guns is destroyed.
On the left the Royalists begin to take casualties, but continue to hit back.  A Royalist general falls as his cavalry rout.
The same on the right with the cavalry of both sides continuing to fight.  By now all of the Parliament cavalry have been committed to the fray:
Having broken through my cavalry, the Royalist horse charge up the ridge:
Will's foot regiments advance and clash with their opposite numbers in the centre:
Meanwhile the dragoons and Royalist foot pop away at each other.  One of the Royalist foot regiments is beaten off:
Close quarter action in the centre:
At this point in the battle most of the Parliament horse have either been destroyed or routed, two guns are lost and Parliament's nerve is weakened.  Cromwell's army pulls away from the field and although badly battered the Royalists claim victory.  History is reversed and the monarchy is saved - for now!

This was a terrific game.  Once again we used the rules from the Portable ECW Wargame book and they worked very well, providing a fast moving fun game.  

This was a big action involving a lot of troops, however, the whole battle lasted just over two hours as we adjourned for lunch!


Tuesday, 22 April 2025

An ECW Test Game

 For many a year I have wanted to have a go at English Civil War wargaming, but have been frustrated by the various sets of rules that I have tried.  A year or so ago, Bob Black gave me his massive 28mm ECW collection and I felt that it was time to put some figures on the table.  

A couple of weeks ago Will came over and it seemed like the perfect opportunity to try out some ECW rules.  I have had a copy of Bob Cordery's book, 'The Portable Pike and Shot Wargame'.  It is not really a rule book but more a collection of ideas.  Within the book is a set of rules by Alan Saunders, which adapt his own rules to match a gridded playing area.  We decided to give these a go.

Will commanded a Scottish army and I the English.

Two similar armies were laid out on an open table, with a single road and a few low hills:

We worked our way through the rules.  The game begins by both sides rolling for initiative.  If both players roll the same number a random event is introduced from a list within the rules.
As in many ECW encounters our game began with a cavalry engagement on the flank.  This would last most of the game.
Both sides exchanged artillery fire:
The cavalry action went back and forth with a slow accumulation of casualties.  
Infantry units began to close
Will attempted a flank attack on one of my units using another of his cavalry regiments, but that did not go well and they were beaten off.
An English cavalry counter charge occurs against Will's horsemen that have pulled back:
Battle is joined between the two cavalry units as some pikemen try to turn the cavalry flank.
At the same time, I launch my infantry
Battle is joined in the Scottish centre:
Finally on the left Will's cavalry collaps and this allows my cavalry to run riot amongst Will's guns and infantry
The high point of the battle as the Scots are forced back.
Finally the Scots break and the English claim victory.

After a slow start we got the hang of the rules.  They provided a fast moving and really enjoyable game.  We plan to give them another go when we next meet.





Tuesday, 19 November 2024

A Clash of Iron - War of the Roses

 Continuing the theme of heavy metal forces pounding each other, Will and I put away the tanks and dug out the medieval figures (after a long search for the cavalry, which were hiding in plain sight in a shoe box!). We used Command and Colors rules for this battle. The cards were to play a devastating hand.

The game was based upon a non-historical theme, having divided the armies into two, consisting of two feuding barons; Baron William and Baron Robert.  The field was largely open with the odd copse and some hedges:

Both sides exchanged fire from their archers, with William pushing his light troops forward.  Initially there was little effect, but eventually Robert's forces gained the upper hand ( I had a card that said 'darken the skies' that gave my archers extra firepower), this with a couple of cavalry charges pushed the enemy light troops back.
William ordered a major attack on Robert's right flank and for a moment things looked difficult, however lady luck played her hand again, seeing Williams heavy cavalry destroyed.  This left the flank open and Robert's cavalry smashed into his infantry, supported by those pesky archers in the woods.


With William's left flank in tatters, Robert pushed his infantry forward in the centre, supported by cavalry.  In the clash that followed Williams remaining cavalry unit is destroyed along with more infantry.

William's forces are checked in the centre as enemy heavy infantry steadily advance.
Robert's cavalry are now free to roam the field and sweep into William's left flank, which crumbles under pressure.

In a last ditch attempt to reverse the situation William himself leads a charge but after some heavy fighting he is surrounded and his best troops are cut down. He drops his sword and kneels in surrender.
It is all over, a short but bloody encounter.  William's forces are smashed with a score of 8 - 3 to Robert. The figures are all 28mm plastics and were originally from the collection of the late Alan Cook.


Sunday, 10 September 2023

And some Tommies........

 Also from Irregular Miniatures, I have just finished painting a British infantry company for my WW1 trench war project.  Again, nice figures and fun to paint:



A New Project - WW1 Trench Warfare

For some time I have been contemplating some games based on later WW1 battles but finding a trench system has proved a challenge.  Recently I was lucky enough to get hold of a big box of Amara vacuformed plastic trenches; enough to cover both sides of a 6 x 4 table.  I spent several days painting them.

I was hoping to play these games in 15 -20mm scale but my recent acquisition is really for 28mm figures. So I decided to buy a British and german force from Irregular Miniatures and have been having fun painting the figures.  First off the production line are group of Germans:

A similar size British force is nearing completion.  I plan to steadily work through the figures over the coming weeks.


Tuesday, 4 July 2023

Battle Report Towton 29th March 1461

 Having got a better grasp of the Command & Colors Medieval rules, Will and I decided to have another go at a game.  This time we chose the battle of Towton with the two armies drawn up on the table:


I played the Lancastrians, nearest to the camera, who kicked off the battle in the usual way with each side's archers raining arrows on the other.  The Lancastrians were more successful, causing casualties and forcing some of the Yorkists back.
The Yorkists began to push forward on the Lancastrian left, but this advance was blunted by Lancastrian archers followed up by a swift cavalry charge.
Over on the right some Yorkist cavalry advanced towards their enemy, but a counter charge saw them pushed back.
On the left, a second advance by the Yorkists pushed the Lancastrians back, but was held off and the assault was forced to retire.

The battle then swung over to the Lancastrian right as they began a major attack by heavy infantry, supported by archers and cavalry.
This attack gained momentum forcing the Yorkists back causing them serious casualties.
A similar attack by the Lancastrians in the centre was equally successful.
A major battle developed on the Yorkist left which soon began to crumble.  Sustaining heavy casualties the Yorkists began to flee the filed.  A win for the Lancastrians.
Having mastered the rules the result was a fun, fast moving and enjoyable game. The figures are all from the collection of the late Alan Cook - and how splendid they look!